Zero is a science fiction game by Lester Smith and Steve Stone, published in 1977 by Archangel Entertainment. A more recent version is available as D6xD6.
These things can take a lot out of me sometimes. Christoffer and James earn respect and probably sympathy for triggering highly motivated position pieces, and with any luck their actual questions receive replies too. I realized during editing that I didn’t quite land the point regarding changing-up actions in Circle of Hands. The idea is […]
These are some very think-y questions! Including a lot about beasts and monsters. I want to clarify some things about my response to Sean. First, here are the three “roots” of critical hits in text. They’re not intended to be in order, as I think they were simultaneous at this scale of history: List of […]
Back to living-together play at Spelens Hus! We’re playing Zero. Briefly, it’s about a few “biomechs” (cyber-augmented humans) who lose their telepathic contact with the hive-mind which has nurtured and controlled them for their entire lives thus far. The first session of play for a given group generally includes this moment of sudden dis-connection, in which […]
Here’s a blessed event insofar as I can finally talk about role-playing content and procedures that are ordinarily kicked down the road. For me, Adept Play is a rousing success insofar as ideas can be introduced and resolved enough so that “next ideas” can actually be addressed, and I don’t have to spray down the […]
Follow-up to this post, June 30, 2020 I am fully OK with politics as a topic and as a context for other topics, right out here, in front of everyone. Today it matters for this post. First, the details include that Edward James Bluddworth contacted me for an interview, as anyone can do, as invited […]
Megan Bennett-Burks and I toss some topics back and forth mainly because we both grapple with them. You’ll probably recognize my beefs with crowdfunding, or rather, how it happened to turn out in practice, despite my support for the basic idea; also, my ongoing effort to distinguish between text as teaching vs. reference vs. user […]
Dustin was intrigued by my statements in our first consulting session about character improvement, as well as being suspicious that I would start maundering about relationships as reward enough. I was able to surprise him a little, and the discussion was able to expand quite sensibly into his more general design regarding character death. A […]