Adept Play
An espionage-drama game by Ron Edwards, published by his company Adept Press in 2006.
I did not title this post “When in Rome.” Please credit this on my karmic record. Near the end of 2022, I received an invitation from Marco Mengoli to visit and teach at the Instituto di Itruzione Superiore “Roselli,” in Aprilia, a suburb of Rome. Several faculty at this school including Marco study and teach…
[This post is adapted from a Patreon post a couple of months ago. It’s relevant to the March Q&A so I’ve made it public here.] I’ve been thinking about a practical aspect of preparation which feeds into qualities of play. It boils down to a simple question: does whoever’s making up important aspects of the…
Remember all those interviews a couple of months ago! This was another in the same time-batch, and believe me, especially since the Thirteenth Floor interview from the previous year was released then as well, I was getting very boggled about who asked what and what I’d said in each. With any luck, you can forgive…
For the last few months, I’ve invited patrons to ask me things, which I grapple with and collect as a presentation at the beginning of each month.. I can’t say I really answer them in an Ask Advice fashion, although you’ll certainly learn what I think. Sometimes it’s “I don’t know.” The embedded link goes…
Recorded on Wednesday, September 23, 2020 This is an in-depth look at the Adept Play website and at Adept Press. This lengthy interview opens with an overview of the site and its features, then moves into specific examples of how those features are put to use: Welcome – Actual Play – Seminar – Consulting The interview…
Our topic this time is the length of play as it relates to game rules. As I’ve mentioned before, it’s not as simple as seeing what the rules say and obeying them; people play long or short in defiance of those rules (when present) all the time. The question is when or how the rules…
Justin gave me a list of questions or topics for this session, and I realized they made most sense in nested form. So I grouped IIEE and relationship mechanics into the larger category of Bounce and system diagrams (specifically their feedback or activity loops), then put the whole into the biggest category of design processes…