A psychedelic superhero game by Ron Edwards, in publication development by Chaosium.
Recorded on Wednesday, September 23, 2020 This is an in-depth look at the Adept Play website and at Adept Press. This lengthy interview opens with an overview of the site and its features, then moves into specific examples of how those features are put to use: Welcome – Actual Play – Seminar – Consulting The interview […]
Well only one tale and a small snippet (or two) of actual play. It happened about a year ago. LukeA was GM, I (Alex) was the Inquisitor and Chris was the Lackey. The Inquisitor approaches the temple steps with the Lackey beside him. He bows his head piously and out of the corner of his […]
I got over a mental block and managed to say “this game’s done!” in design terms at least, so it was time to introduce Cosmic Zap to some intrigued people at Spelens Hus. I’ve decided to collect the characters used in playtest so far, made up by me or by others, as well as a […]
I’d given some thought to this playtesting group, including how it had inadvertently stress-tested the lower limit of player number. Difficult as that was, because I do not like stress-testing, it wasn’t the main thing on my mind. I was worried that the actual editor of the game and its interiors artist were still not […]
This is always the toughest time for playtesters, because it’s no longer about “cool, an idea,” but about “oh crap, saying/teaching it this way is pure miscommunication.” The poor players are like my hands which are trying to read Braille but are unfortunately picking up the waffle iron instead. The better one of my games […]
Second session of the current Cosmic Zap game, displaying one of the game features that it’s robust relative to player attendance. Rod mentions at one point that it’s the most self-indulgent role-playing he’s done, either lately or maybe ever. That’s why this time the lead image for this post is a link. I call attention […]
Here’s the first of three games I led at Gauntlet Con 2018! A Cosmic Zap playtest. When I initially signed on for playing it months ago, I was unsure about how well-developed the game would be, or even how playable/failed at all. But it turned out to be a decisive validator of the project. I […]