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Here’s the Darkurthe Legends session from Lincon! Featuring several rather willing & able players, whom I hope to meet with again because they embraced many setting and characterization features, including asking questions, and they were genuinely interested in the formal but savage combat rules. There is one tragedy, which is that the final events of […]
Art by Jennell Jaquays from The Legendary Duck Tower Over the weekend, my spouse (Adrean) and I had some free-time, and we played a one-off of Hero Wars. I already had a character made, a beer drinking Humakti Duck, and Adrean was down to play as Duncan McQuack, Initiate of Humakt. I sat back and […]
Lately, I’ve been reevaluating role-playing games a lot for two players after trying out S\lay W\Me. This time it’s Mars Colony by Tim C. Koppang. I played two games, once as the Governor and once as the Savior. I’ll report the first one here, which I consider one of the best games I’ve played this […]
Sam, Avid and I embarked on a game of 2nd Edition Runequest. I volunteered to GM, and, inspired by Ron’s run on RQ2, jettisoned Glorantha and determined to use Runequest as a launching-pad for my own Bronze Age fantasy. Still exhausted by the endless course corrections Avid and I had to make during our Runequest: […]
I enjoy a great deal of gaming culture from the late 1970s and early 80s. Two of those things are the card game Dragonmaster and Rolemaster. Both touch on nostalgia for me, but Rolemaster in particular is one of those games I enjoy going back to when I can. It has been a while. I […]
I scheduled a Circle of Hands session last month at Gothcon, deliberately choosing a monster time-slot at five hours. Four people arrived to play, the maximum I’d permitted, many of whom I did not know. Special mention goes to the exception, Johan, who actually played in the first serious revision of Gray Magick back in […]
We have now played our 3rd Episode and it was absolutely fantastic. That is if you sat at the table at the time. I am rather happy that I’m only the Producer, neither the director nor the cutter of this series. How our enthusiasm translates to the screen is something you have to decide for […]
Last week, I played my 28th session of a game in development called Crescendo with the game designer (Nathan Hicks). The title of the post is taken from a discussion the day after our session. I suggested writing a post about it called “reincorporation is a helluva drug” and Nathan responded by saying: “You just […]
I scheduled a session of Khaotic at Gothcon, but I didn’t expect a full sign-up + one. Fortunately I’d brought six characters. Having played it before with five was a handful, and six was wild: the more the merrier, as far as this particular fiction is involved, but it’s no joke maintaining the separate perceptions […]