Adept Play
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It’s been a while since my last Champions Now post. I plan to resume sharing about the 1930s New York game that I introduced in my previous post, “The Gift,” with posts about the characters that my players created and the sessions we’ve run, but these future posts will include character sheets, build sheets, and…
We finished up a run of Through Sunken Lands in the OSR/Lab group and we rooted around for another system to tackle. A few of us have been interested in Warlock! and so I offered to run. Warlock! is inspired by Warhammer Fantasy, but unlike many “retro-clones” it really isn’t that much of a clone.…
After I mentioned wanting to try new types of games, Claudio offered to play with me. Our options were Tales of the Round Table, Cold Soldier, and S/lay w/Me. I initially asked to play Round Table because of its explicitly introductory quality, but we decided it’d be easier to play a two person game. Of…
So, with the 7th session of our Sorcerer campaign—we’ve been running short 2h sessions—finally we got out sorcerers to interact, and for me it was very intense. I’m playing as the GM in this one. We’re playing in current-day Silicon Valley, with the following backdrop. (there was, coincidentally, another Sorcerer series with the same theme,…
I have been experiencing something pretty great in play lately, across two games. I want to talk about it. The Play I’m playing in a one-on-one Burning Wheel game. I’m not GMing. The GM was inspired by the Morrowind video game (which I’m unfamiliar with), and we have a political-religious war going on where the…
Restarting GM-ing My child, Tabitha, expressed an interest in gaming after having gone to the Phantasm convention in Peterborough, Ontario. She played in a Bushido game I ran, and in a Mouse Guard game run by anyone else. She was leafing through the Monster Burner supplement to Burning Wheel and saw the really cool images…
The following is a transcript of a one-on-one play-by-post session of my Wolves Upon the Coast campaign, Reavers. Wolves Upon the Coast is a combined fantasy iron-age setting and ruleset based on early D&D (ostensibly OD&D but it bears more resemblance to Basic played only fighters.). At the time, the campaign had been running for…
I love spontaneous teamwork that builds off the choreography of the moment. One player is in motion, another participant builds off what has been established without ambiguity or abstraction. A recent game of Hero Wars had such a moment. We are playing with the old module “The Legendary Duck Tower” written by Jennell Jaquays and…
Among several quick-play games or play-materials we brought to Närcon, I made sure to include Zombie Cinema. Different people find different games to ideal for introducing play, and for me, this is among my top three. It uses a board, but you don’t play on it in an ordinary board game sense. It’s a content-device.…