Adept Play
This topic concerns hallucinatory, visionary, or artistic content of this type which features significantly in the fiction of play.
I’ve attended the third and last of the primary Swedish conventions for me this year, excluding the big one, Nordsken, which I might consider next year. Närcon is not specifically about games as such, being, simply, all about the fun, emphasizing cosplay and music. Spelens Hus Norrköping has an ongoing presence there, recently under review…
I took the most recent iteration of the People and Play course, and as that came to an end, my partner and I decided that we’d about reached a natural endpoint for our game and for the characters’ stories. So this is a retrospective, especially in terms of- political content and where it comes from.…
This post is in Italian. You can find a text file with a translation as an attachment. Ho avuto una prima sessione abbastanza figa e interessante di un gioco chiamato Ultraviolet Grasslands. Da quello che ho capito, fa parte del filone di giochi “old-school” che correntemente sta avendo un certo boom. Tralasciando i commenti negativi…
I got over a mental block and managed to say “this game’s done!” in design terms at least, so it was time to introduce Cosmic Zap to some intrigued people at Spelens Hus. I’ve decided to collect the characters used in playtest so far, made up by me or by others, as well as a…
One of my first major video play projects for this site was an extravagant foray into Dungeons & Dragons 4th edition, using a focused playset I’d built in face-to-face play a couple of years before that. I called it “Barbaric Psychedelic Cosmic Cataclysmic Fore Ee,” and you can see the sheet I made for it…
I’d given some thought to this playtesting group, including how it had inadvertently stress-tested the lower limit of player number. Difficult as that was, because I do not like stress-testing, it wasn’t the main thing on my mind. I was worried that the actual editor of the game and its interiors artist were still not…
This is always the toughest time for playtesters, because it’s no longer about “cool, an idea,” but about “oh crap, saying/teaching it this way is pure miscommunication.” The poor players are like my hands which are trying to read Braille but are unfortunately picking up the waffle iron instead. The better one of my games…
In his series of G+ posts based on reading/reflecting on games, Jason D’Angelo mentioned he’d be going through Dungeons & Dragons (1977), by J. Eric Holmes. Unable to resist, I asked him to chat me with about that, and so here we are. Some of the points in there bear further deep-dives. If you agree,…
Second session of the current Cosmic Zap game, displaying one of the game features that it’s robust relative to player attendance. Rod mentions at one point that it’s the most self-indulgent role-playing he’s done, either lately or maybe ever. That’s why this time the lead image for this post is a link. I call attention…