Adept Play
A fantasy game by Rob Heinsoo, Andy Collins, and James Wyatt (lead design team), published by Wizards of the Coast (parent company is Hasbro) in 2008.
There is a question that people tend to avoid asking in roleplaying game discussion, in my experience, even as they spend a fair amount of time articulating answers and implicitly presenting them. This question is along the lines of “How much am I allowed to deviate from my social positionality and my lived experiences in […]
The last three and a half months have been full of funny, heartbreaking and just plain fun roleplaying (D&D 4e, Marvel Super Heroes, S/lay w/Me, and Sorcerer). I regret not having the bandwidth to post about these games in detail at present, because I owe so much of the quality of my recent roleplaying to […]
I’m excited to share an actual play video of Planetary Convulsionary Evolutionary Dungeons & Dragons 4e, a take on the game totally inspired by Ron’s Barbaric Cataclysmic 4e. The doc I provided to my fellow players before we commenced is attached. I’m sharing for pure enjoyment, though there are some in-video “annotations” to moments in play […]
Another community contact, as Graham’s 4e Renaissance meets the 4e-friendly and 4e-curious at Adept Play. Following Ross’ and my participation in Con 4eR, we met to share our thoughts on encountering and playing the game. I’ve written about and showed a lot of play over the past three years, so I don’t have much specifically […]
The editing beast is slain at last, and I get 1500 XP for defeating a 7th level Solo Brute, meaning the editing task. The truth is that I need those XP to improve my play skills, because this four-hour online session displays my limits at least as well as anything about people enjoying a single […]
This conversation runs parallel to the recent post-play conversation among the participants of my Lamentations of the Flame Princess game. Jon wanted to discuss similar things in terms of his own decisions about titles to play, so we took some time for that. For orientation, here’s my position: that the cultural presence of “D&D” in […]
Zac has not retreated from his call that IIEE (intent, initiation, execution, effect) is the “beating heart of the activity,” and Manu – the very soul who prompted this discussion at the Forge fifteen years ago – is still on task. Armed with these stalwarts, we embark upon another Monday Lab to investigate best practices. […]
Prompted by our discussions in the comments across posts here, Lorenzo Colucci brought the relevant mechanics of his game in design, Crescent (working title), for some high-focus work with me. His concern is perfectly clear: if you are playing chess, then there’s a reason why dice aren’t involved, particularly dice rolls whereby a contestant can […]