Adept Play
A fantasy game by Rob Heinsoo, Andy Collins, and James Wyatt (lead design team), published by Wizards of the Coast (parent company is Hasbro) in 2008.
Into much kooky mayhem! This is where my ongoing skill challenges and prepped situation and announced character quests all collided, producing plenty of “this is how our story goes” with not a single intended or planned effect to be found in in my preparation. It’s also a good opportunity to discuss that preparation in more […]
I ran into a post at G+ which turned out to have been partly prompted by the Barbaric Psychedelic game, and then my comment got replies … well, social media was actually social for once, and the outcome was this conversation with the very kind Gregor Vuga about this-or-that about Dungeons & Dragons 4th edition. […]
On to third level! This time I’ve expanded the scope of play to where I’d originally conceived it should be, with a number of different characters and unstable situations which interconnect. The point is for the players to decide whom they want to help or kill, and for them to assess the potential dangers of […]
Here, hop into this handbasket with me. We’re goin’ for a ride! It’s part of “Finding D&D,” focusing this time on fundamentalist belief and practice, including but not limited to the OSR. I thought about waiting until part 4 was done, as these two parts only make full sense relative to one another. But whatever; […]
It’s not a metaphor. I’m talking about D&D as religion, not merely “religious” as a colorful synonym for “passionate.” This is Finding D&D, Part 2, addressing TSR as orthodoxy and the resulting construction of culture and values. It’s still just a draft, intended for review & critique and so on. I’ve already spotted a couple […]
Our fourth session concluded the Major Quest and neatly fulfilled the requirements for leveling up. Regarding that latter, I’m using the generalizing rule that doesn’t count experience points finely, but instead sets a level-up equal to a set number of “your level” sized encounters. The default quantity of encounters is ten, but it’s also stated […]
Deeper in the vortex, confronting the diseased visions infecting memory and legacy – yes, it’s 4th edition D&D, played with guts and glory. Eneku, Runt, and Ezhelya get to the center of it all. I was embarrassed to realize, while reviewing the video, how sincere some of the content was for me. I can hear […]
The dungeon, which in this particular spin we’re calling vortices, is a dead psionic guy’s mind. For three characters who got their asses kicked, they did in fact revise and re-set the entire premise of my setup, through a number of roll-requiring actions, some of them judicious and some not-entirely-on-purpose. I’m kind of irked that […]
I’ve given this some thought. I’ve played it, both badly and well. I’ve read a bunch. I’ve talked to its developers and knowledgeable business people. I’ve built a couple setups for play. I can only describe the cultural discourse about it as mass hysteria. Almost no one seems to have played the game I’m looking […]