Adept Play
Regarding RuneQuest as a throughline or perceived shared concept throughout the historical use of the title (1978 – present day)
Recently, my partner and I finished out the ongoing game-that’s-hard-to-describe we’ve been playing, which they call “Harmony Campaign”, set in Glorantha. It lasted about two and a half years, with a long gap near the end where active play was rare. In that time, a number of changes in both our lives occurred, directly correlated…
[image by Jennell Jacquays, from Cults of Terror] We’re into questions that wouldn’t be possible without many of the exchanges and developments carried out through the past couple of years. There’s a historical look at Arkat and Nysalor/Gbaji, who may even perhaps have escaped over-canonizing, a follow-up on last month’s Patreon post about characters and…
This is my first post at Adept Play, so a little bit of background context may be in order. I’ve been exposed to roleplaying games since elementary school, made several tentative attempts to play them, ended up developing my understanding of how to play them slowly, starting in university and continuing to this day. I…
All of the questions this time featured “wheels inside wheels” leading to some thoughtwork. I don’t know if I managed to convey every point successfully, but I’m sure you’ll let me know. So, more about fabulous people-beasts-entities in texts, then a lot about why and why not to rotate GMing, then much crazytalk about dice…
During the “Playing with the pool” curriculum, we had a discussion about what “setting” is and is not. What it is: the effect of playing in-game situations. What it’s not: the body of lore written by various people outside of play. We discussed about the quality of having a rich and prodigious amount of content…
Here’s a blessed event insofar as I can finally talk about role-playing content and procedures that are ordinarily kicked down the road. For me, Adept Play is a rousing success insofar as ideas can be introduced and resolved enough so that “next ideas” can actually be addressed, and I don’t have to spray down the…
A big lab this time on a big topic: failed resolution, of any kind, for any given set of rules. This is no small thing and may rate as the single most undeveloped topic in the entire activity, to date. Before talking about bad, good, constructive, unconstructive, fun, not fun, or any such thing, we…
Sean Hillman and I discuss some confusing things about situations in play, specifically, what does preparation have to do with them. Seems easy, right? You prep it, then the group plays it – hey, the real (digital, video) games do it all the time, so we should just do that, right? So much for rhetorical…