Kult is a horror game by Gunilla Jonsson and Michael Petersén, first published by Äventursspel in 1991.
Remember all those interviews a couple of months ago! This was another in the same time-batch, and believe me, especially since the Thirteenth Floor interview from the previous year was released then as well, I was getting very boggled about who asked what and what I’d said in each. With any luck, you can forgive […]
Here’s a blessed event insofar as I can finally talk about role-playing content and procedures that are ordinarily kicked down the road. For me, Adept Play is a rousing success insofar as ideas can be introduced and resolved enough so that “next ideas” can actually be addressed, and I don’t have to spray down the […]
This was a remarkable opportunity and experience. Adding my old-book RuneQuest game session to the Gothcon schedule caught some attention, as the Swedish version of the new edition has been organized, and its publisher and authors asked if we could add a panel for some conversation. I swallowed hard. I would be sitting with Gunilla […]
… Has This Been Goin’ On? Alternative equally music-meming title: My Only Friend, the End. Or, wait, how about, Stop! In the Name of What? This is about how long we play, in real time. It can refer to the length of a session, how many sessions relative to a given fictional situation, how long […]
It is crazy how common and how widely-developed craziness is, in role-playing. As much as world-building, as much as combat options, as much as magic systems, this is a definite feature of the hobby with its own schools and aims. It is clearly a primary path toward characterization, character development, player agency (through its managed […]