Adept Play
The real participants’ emotions factor into play at many levels and at many points, sometimes as cause toward the fiction and sometimes as effects from it. Terms like immersion and bleed apply to some visible forms, but the social component of play carries emotional weight as well.
Hi all! I’m more of a discord person but to please Ron I decided to post it here (it will be my first post on AP). For last two months I run 8 sessions (plus session zero) of Ben Lehman’s “Bliss Stage” from 2007. We played online using discord plus roll20 as our UI. I…
I wanted to follow up on my previous post regarding my reflections on Inquest to go more in depth into the Inquest session that I played on the first of the year. It was a planned session with three other friends (Alessio, Benedetta, and Daniele) over a New Year’s gathering. I was playing as the…
Our The Clay That Woke game continues, and I may post a little more about it the following weeks, as I’m currently reviewing my notes from the classes (mainly Action in the Action, Situations and plots, and Numeracy). Here is a simple but interesting inflexion that happened.
Here is the session 3 play report for our Sentinels of Justice Champions Now game. This session surprised me in various ways: both in terms of the heroes’ actions and the emotional effect that the emerging story had on me.
Cold Soldier post-play thoughts In the audio file above I talk for a half an hour or so about the Cold Soldier game we played, going over the principal events of play and my thoughts on them. Early on there are some annoying artifacts as a result of me recording on my phone (buzzes from…
So, a third game I ran at Big Bad Con was Locus. Locus has intrigued me for a while because it plays around in the Silent Hill inspired space that I enjoy so much. It is definitely a passion project built by someone who I genuinely believe played it a lot. In this instance, I…
Vigil is now available! About a year and a half ago, I played two intensive games which first seemed to me as if they shut down the whole endeavor, but then served as the real swerve into finishing the game. I GM’d one of them with Pedro, featuring the Agony and set in Helsinki. Given…
While at Big Bad Con I had an opportunity to play my game in development, Variations on a Quiet and Lonely Hell. I had previously gone through a round of consulting with Ron about this game which can be found here: https://adeptplay.com/2021/08/23/fun-and-games-book-job/ Additionally, I have since taken seven of Ron’s classes including The Ronnies which…
Lorenzo Bertini asked me for some discussion about Lines and Veils, specifically, and the general concept they’ve been folded into. (Context: Lorenzo is Claudio Freda’s partner-in-crime regarding their game in design Inquest; Claudio is present in the video as well for clarity and sometimes translation.) I’d asked Lorenzo first to check out Conversation: Safe spaces…