Adept Play
A two-player horror game by Bret Gillan, originally published in 2011.
Where I played Darkurthe Legends and Spione (slated for upcoming Actual Play posts), and encountered lots of contact among people I knew and others that I didn’t. My schedule for the rest of the year is looking pretty full! I also presented a workshop, perhaps playfully titled “Our role-playing, ourselves.” Although it borrows from a…
A few months ago, I asked participants at the Patreon to focus some play-time toward Cold Soldier, preferably played in person. I’d hoped to see more posting about it here as well. I think I may still see that hope fulfilled, because I know there was a lot of play. In fact, Noah asked me…
Lucky 13th time – I hope you like it, because this was a beast of a question series, across a wide variety of topics. I even get to revisit the Finding D&D series regarding current IP/OGL shenanigans. I promised Alessio a couple of links so here they are: Presentation: Why Glorantha (and its games) and…
Here begins my effort to recover the past six months of role-playing into some Actual Play posting. It might go on for a while. This particular event was played last October (2022), consisting of two two-player games played side by side, Showdown by Seth Ben Ezra and Cold Soldier by Bret Gillan. Most of what…
We played 1 hour of Cold Soldier with my friend Benoit. Benoit was playing the Cold Soldier, I was playing the Dark Master. I was facilitating the rules that Ben had not read. Cold Soldier formalizes a lot the distribution of authorities. Backstory authority is shared between the players. In our game, we decided together…
It’s a good thing I reviewed my drives, because I found this game session played in March. I think it was the last time I went to Spelens Hus physically before shifting to screen play. Cold Soldier is an important game in terms of processes and learning. It has a way of breaking open one’s…
After the opening of Christmas presents, my daughter (home from college) and I sat down to play our first trial run of Cold Soldier. Not your typical holiday fare, but the mulled wine in my glass helped to keep me in the holiday spirit during play. Given that this was our first stab at Cold…
It is pure pleasure both to play with and to converse with Simon Pettersson, with the added benefit of his help & guidance during my first visit to Lincon last month. Patrons already got to read about my adventures with sleeping quarters there, so if you want anecdotes and details, that’s the way. When I…
Psychopomp is another of the many initial/proto game designs that Justin is musing over and playtesting, and he wanted to make sure it got into the scorching too. I had to think pretty hard about how to go into it, because it fits so strongly into a particular aesthetic and an existing set of variables,…