Adept Play
These are game experiences played at Spelens Hus in Norrköping, beginning in 2019. This is Ron Edwards’ primary roleplaying community, characterized by informal participation and multiple games, organized by whoever would like to do so. Please see the Local Play & Events (link on opening page) for more information.
I have finally managed the right time and group for playing Empire of Dust., by Clint Krause and Amy Garcia, published via their imprint KNRPG Productions in 2008. I bought it upon release at GenCon and I have often wanted to break it out. I’m surprised it took this long. The game is entirely not…
I prepared some introductory play material for The Mountain Witch for some recent public activities. When our Spelens Hus EABA game ran into on-and-off scheduling, some of the guys indicated they’d like to play it, so we prepared and played for a session. Now that EABA is concluded, we’re continuing with everyone. I decided long…
This game was a reboot of the Villains & Vigilantes started early in the year. Johan’s schedule was too irregular for him to continue, unfortunately, as I miss Doctor Fungus. Although Filip and Helma used the same character designs and names, it’s a full reboot/beginning, and Theo joined us with his character, the Neutron. We…
As scheduled and promoted, I played Amerika at the Happening, with Claudio, David, Laura, and Hans. If you donated to help the event, then you have the brief manuscript we used to play, set in this region of northern California. It’s far north of my hometown, but I have considerable experience there in two pulses,…
Wizard was the first scheduled game at the Happening, intended as a kind of flexer and also to establish direct contact for others with something that influenced me immensely and which I reference often. I brought several scans of the booklet, including several detached spell lists, and I confess I hoped to see many people…
At the Happening, I played several games which share some features: characters at extreme risk and at least some are not expected to survive, circumstances which pit them against or with another as players decide, formal shifts in immediate content or theme, a lot of backstory content created during play, and a lot of inspiration…
This has been a tough season for sustained play. For this EABA game, we have managed eight sessions in six months, and it kills me to see my claim in the prior post that we’d managed to recover regular play, which obviously we did not. (Previous posts: Apoc western, Radioactive grit) I categorized this post…
I went to the Happening and ran two sessions of Gamma World 7th Edition, which is the version that uses the D&D 4th Edition rules. This gave me an opportunity to apocalyptically destroy bits of Norrköping again (see the old Gamma World actual play for more of this). I had supposed I could reuse some…
I’ll lay this out the way I see it and have tried to present it over the past few years. I think the role of textual setting content is clear: it explicitly drives into playing situations, or it doesn’t. (So-called “scenario seeds” typically don’t.) However, one simply cannot tell by reading. Sometimes it seems overly…