Adept Play
Death is a common event in fiction but has a difficult history in roleplaying. This section concerns the procedures and the experiences of characters dying, and how the event relates to continuing to play.
For the last couple of weeks, I’ve had the pleasure of playing my game In the Realm of the Nibelungs for the first time because a friend has taken over GMing! Yesterday, another player’s character died — and the GM ignored the rules and said the PC might still be saved by cure light wounds…
Inspired by a discussion as part of Ron’s current People and Play course, here are some of my thoughts about when and if to use resolution systems, specifically the dangers of going there too early. I’ve run Gunther must die, the introductory adventure for my game In the Realm of the Nibelungs, three times now.…
This is the big Mörk Borg game I’ve been playing for months at Spelens Hus. It began with a bit during Augustifesten, then we rebooted and expanded it to the regular group, with four players, and two more joined us along the way. These players are all about fifteen; without commenting further, they are thoroughly…
The first video is long as I wanted to keep my reply to Mark in a single packet. His question was a comment in the previous Q&A post, regarding my recommendations for myth inquiries & ideas regarding popular culture. I’ve attached an outline which may make it easier to follow. I did not manage actually…
A few months ago, I asked participants at the Patreon to focus some play-time toward Cold Soldier, preferably played in person. I’d hoped to see more posting about it here as well. I think I may still see that hope fulfilled, because I know there was a lot of play. In fact, Noah asked me…
2022 really brought a Tunnels & Trolls workout here at Adept Play, me included. The post Or we’ll sic the fairy on you is primarily about another T&T game, played with a larger group, which continued into a notable second adventure which I’ll post about as well. In the video there, I mentioned some events…
This is an actual play of a Sorcerer campaign called Devil Ex Machina. It is set in San Francisco in 2023 and I wanted the demons to have the vibes of malevolent, conscious artificial intelligence. Sorcery in our game is characterized by an obsession with programming, extensive use of IT, and getting lost in the…
It has been a while since we had a proper TPK in the online Coup campaign. Maybe this is the first? We have had deaths, sure. The campaign has split into two online branches; the main branch adventures in the Gnarley woods under one game master, and when they are unavailable, we have been playing…