Adept Play
A fantasy adventure game by Ken St. Andre, first published by Flying Buffalo Inc in 1975.
The first video is long as I wanted to keep my reply to Mark in a single packet. His question was a comment in the previous Q&A post, regarding my recommendations for myth inquiries & ideas regarding popular culture. I’ve attached an outline which may make it easier to follow. I did not manage actually…
This is the second adventure in the “big group” Tunnels & Trolls game, which acquired another player along the way for a total of five in addition to me. For the two additions, this was their first role-playing experience, so certain points and topics about new players apply. Although I don’t have much to add…
2022 really brought a Tunnels & Trolls workout here at Adept Play, me included. The post Or we’ll sic the fairy on you is primarily about another T&T game, played with a larger group, which continued into a notable second adventure which I’ll post about as well. In the video there, I mentioned some events…
These things can take a lot out of me sometimes. Christoffer and James earn respect and probably sympathy for triggering highly motivated position pieces, and with any luck their actual questions receive replies too. I realized during editing that I didn’t quite land the point regarding changing-up actions in Circle of Hands. The idea is…
It’s been a very full six months for reconnecting to the physical and social activities here in Norrköping. Getting to GothCon turned out to be too demanding, but otherwise, I participated in various ways at Närcon (spring), Lincon, a service/play event for Ukrainian kids, Närcon (summer), Augustifesten, and just now, Kulturnatten. Only some of it…
Here’s one of many things I’ve been up to during the past two or three months. This is a Tunnels & Trolls game played at Spelens Hus begun as a family group, a dad and two pre-teen/early teen sons; we met during Augustifesten during my “learn about role-playing” presentation there. It’s our second game; we…
Here’s a good chance to see some or a lot of what I don’t know. Topics include some Sorcerer mechanics, academia, early TSR games, a notable slightly-later TSR game, a whole branch of RPG publishing in a single company, and a real conceptual conundrum. The discussion from the Patreon is attached, so take a look…
Both Knave and Tunnels and trolls share a couple of properties: crawl games, fairly cartoony encumbrance (though in different ways) and a dicing system with a fairly difficult baseline difficulty. I want to talk about the task resolution. (Practically every game resolves tasks and conflicts in some way; these ones resolve tasks explicitly and conflicts…
All of the questions this time featured “wheels inside wheels” leading to some thoughtwork. I don’t know if I managed to convey every point successfully, but I’m sure you’ll let me know. So, more about fabulous people-beasts-entities in texts, then a lot about why and why not to rotate GMing, then much crazytalk about dice…