Adept Play
A fantasy adventure game by Ken St. Andre, first published by Flying Buffalo Inc in 1975.
So I GMed my first game session of Tunnels and Trolls today (5th edition). I found it very interesting, it was fun, but a number of rules questions came up. Anyway, here’s what happened. So the setting of the game is my own; some of you may recognize where my inspiration for this comes. The…
We had our first player character death in Tunnels & Trolls last night. This was the fourth session of playing T&T, though the campaign began using the minimalist Tunnel Goons rules. We switched over to T&T after 7 sessions due to my feeling that TG required too much additional design work to make it “go”…
For a while now, I’ve joined in a Tunnels and Trolls game run by Jon Hastings, mostly with members of his longstanding friend group. One of them, George, wanted to have a conversation with Jon about how to follow up on what interested him in his RPG experiences. I nosily asked if they would be…
Olen pelannut Puhvelilinna-sooloseikkailua Tunnels & trolls -pelin seitsemännellä laitoksella (30. vuosipäivän laitos, joskus muinoin hankittu). Seikkailu vaatii vähän soveltamista ja sen tasapaino lienee erikoinen tämän laitokset kanssa, mutta ei se mitään. Nyt on aika iso osa linnasta kartoitettu, vaikkakaan ei kaikkea. Otin tämän samalla sääntöjen oppimisen hengessä. Kantomatka-aseisiin en ole vielä uskaltanut koskea, mutta ehkä…
This conversation runs parallel to the recent post-play conversation among the participants of my Lamentations of the Flame Princess game. Jon wanted to discuss similar things in terms of his own decisions about titles to play, so we took some time for that. For orientation, here’s my position: that the cultural presence of “D&D” in…
The mystic world heard my cry, evidently, and has delivered a glowy burst of conversations about what dice do, especially when rolled in profusion. This time I have the pleasure of talking with Ben Milton, in an almost completely unconstructed, non-interview-like chat just because we like these dice things. Part 1 examines what big dice…
Solo or solitaire play appeared very early in RPG history, and yet I often considered it marginal or beta play. I certainly saw it that way until about 2010, especially the second round of Ronnies and the contest/event 01/01/11 organized by Em and Eppy. By then, I’d wholly revised my similar thinking about twosie play,…
Justin Nichol and I continue our discussion, or training, regarding game design. This session (in 5 videos) delves into the way we talk / the way we roll. The topic shifts quite logically from whether & when describing things colorfully works, to gaudy and painful consequences of moment-by-moment decision-making. I have never thought the fiction-first/mechanics-first…