A customizable game based on the medium of television series, by Matt Wilson, first published by his company Dog-Eared Designs in 2004.
After having played Primetime Adventures (the 2nd edition, the one with the blue cover) a while ago … looking up when that was … wait now, that’s two and a half years ago? Anyway, here is the link to the old stuff if you want it … okay, let’s restart this:Ever since I’ve been a […]
I’ve for a while now been on a quest to learn how to run games for the people I enjoy playing with, starting with Dialect, trying to adapt Golden Sky Stories to what I prefer for play, running Trollbabe and now preparing for a game of Primetime Adventures.While on this journey I also participated in […]
I’ve been in interview madness for a couple of weeks. The first was with The Thirteenth Floor podcast, which hasn’t been posted yet. Then I was contacted by Pawel from the role-playing play, design, and discourse community in Poland, who have had the dubious luck to dig into my essays at the Forge and have […]
Here’s our first gathering to prepare for Primetime Adventures, a game whose title will invoke more blithering, partisanship, and sprayed terminology than any other I can think of. Which is too bad because the actual game is quite wonderful. I ask pretty seriously that you examine the short presentation in Discuss: Primetime chat, and if […]
I’ve shifted our focus more fully into the concrete experience of designing a game. I’m also finding it useful to consider the practitioner’s general outlook of “this is how I did it,” vs. the observer’s or analyst’s outlook of “but how does a person do it,” without falling into the trap of tossing it back […]
Justin Nichol and I continue our discussion, or training, regarding game design. This session (in 5 videos) delves into the way we talk / the way we roll. The topic shifts quite logically from whether & when describing things colorfully works, to gaudy and painful consequences of moment-by-moment decision-making. I have never thought the fiction-first/mechanics-first […]
… Has This Been Goin’ On? Alternative equally music-meming title: My Only Friend, the End. Or, wait, how about, Stop! In the Name of What? This is about how long we play, in real time. It can refer to the length of a session, how many sessions relative to a given fictional situation, how long […]