A semi-historical game concerning religion and violence by Vincent Baker, published in 2004 by Lumpley Games.
A month or two ago I got interested in playing Dogs in the Vineyard because of some of the discussion here about it. I played with the same people that I played my very successful game of The Pool with after taking a couple weeks break from playing when that game ended. So, we made […]
There is a problem over there, and since we have arrived, we can say “there is a problem here.” We may resolve it nicely, we may resolve it fairly, we may resolve it cooperatively, but resolve it we will, and if none of the above work, we will do whatever it takes anyway. The latter […]
Ever since Sean talked to me about consulting for his project The Empire of the Dragon Lotus, I’ve been looking through old files and papers for the earliest work by that name that I remembered from him, fifteen to seventeen years ago. I wanted to review some points of interest – especially since what he […]
Part of hobby mythology concerns role-playing’s origins as bringing tighter focus into table-top wargaming, such that within this or that battalion, or aboard this or that vehicle, the group can look closer and see Sergeant Bob or whoever running around, being a character, having opinions, and doing things. If that’s so, then one would think […]
Justin Nichol and I continue our discussion, or training, regarding game design. This session (in 5 videos) delves into the way we talk / the way we roll. The topic shifts quite logically from whether & when describing things colorfully works, to gaudy and painful consequences of moment-by-moment decision-making. I have never thought the fiction-first/mechanics-first […]
I’ve been working up a Design curriculum for role-playing for a long while, so when Justin Nichols approached me for a game design discussion that leaned toward mentoring, I accepted without reservation. At the beginning of this episode, we considered our options for the initial approach, and Justin preferred the “lab” version in which we […]
Here’s one of the two workshops I presented at Lucca. It was prompted by two short videos I posted here in the past few months: The role of the roll and Emergent plot techniques, which have led me to a generally larger argument. The main point is that, there are two primary ways to play […]