Adept Play
Table-top role-playing occurs in a distinctive state of listening among the participants. In terms of fictional construction, the effect is reincorporation, and within the fiction, the effect to produce uncertainty. These ideas are presented in the course People & Play, the foundation of all the other courses.
I recently took Ron’s People & Play course and feel like, more than anything else, it gave me language and context to talk about things I have experienced but lacked proper terminology for. One of the interesting concepts was that of zilchplay, and the idea that, oftentimes, play doesn’t even happen, which is something that, […]
About how we play (at all), about players and characters, about conceptual rules, about small-scale procedural rules … It’s a full-spectrum session this time. At one point I wonder which version of Ars Magica I’m talking about, which turns out to be the second edition (1989).
I’ve been playing “Root: a Game of Woodland Might and Right”, a delightfully brutal asymmetric game about cute woodland creatures at war with each other. No, not the PbtA published by Magpie Games. I’m referencing the one that is currently marketed as a boardgame, but that I have started thinking more and more as a […]
I don’t think I’ve ever made a video better suited to the phrase, “It speaks for itself.” I originally posted it to the Patreon, receiving plenty of comments, so I’ve summarized them (with permission) as an attachment. All thoughts, please! (warning: unbridled replies may occur)
For various reasons I’ve been away from Adept Play and I’ve missed the juicy discussions on situations. I’ll have to try to read those at some point; they seem interesting! I’ve got the routine now to post my actual play posts of Hantverksklubben here, and since we had a session yesterday I’ll keep that tradition […]
We started a Worlds Without Number (WWN) game, playing in-person. WWN is built on the chassis of various editions, rememberings, and reconfigurations of the pre-3rd edition non-Advanced Dungeons & Dragons. It turns the dial up on Vancianisms, mostly through spell names and spell powers (spells are more versatile and powerful than spells in, say, Moldvay […]
Our Forge: Out of Chaos game continues. We decided to wave a magic wand and advance the characters to what seems like a reasonable “next tier” of effectiveness, giving Robbie’s magic-using character Cyir Level 3 with his Magic skill and Sean’s roguish/scoutish Wrosk improvement throughout his repertoire of skills. We made this decision after coming […]
Introduction in English So Ron and I had a great conversation which he just published here about this experimental play group that I started and which has been going for quite some time now. Since we have been doing this for some time, we have a bunch of play reports, and we talked about publishing […]
I had an interesting experience this weekend at the scout campout I went on with my child. Some of us who arrived early were sitting and waiting for others. One of the other adults suggested a story seed game, where one person starts a story and others add onto it. There were few rules to […]