Adept Play
Table-top role-playing occurs in a distinctive state of listening among the participants. In terms of fictional construction, the effect is reincorporation, and within the fiction, the effect to produce uncertainty. These ideas are presented in the course People & Play, the foundation of all the other courses.
As with past years, my particpation at this convention was tied to Spelens Hus, and now also allied with MiFF, the equivalent organization with our local SiN, with a Spelens Hus of their own in Göteborg (Gothenburg). Based on last year, I concentrated on workshops, offering two sessions of “Understanding Role-playing” and one of “No,…
Recently, my partner and I finished out the ongoing game-that’s-hard-to-describe we’ve been playing, which they call “Harmony Campaign”, set in Glorantha. It lasted about two and a half years, with a long gap near the end where active play was rare. In that time, a number of changes in both our lives occurred, directly correlated…
1 DM, 5 players. Online (Discord, YouTube). This group consists of audiobook narrators. It was originally an outreach for our new professional organization, PANA (the Professional Audiobook Narrators’ Association) so character voices are very much in style for this game. The premise is that fantasy characters have been magically transported into a particular genre of…
3 players and 1 GM. In this game, we are playing three different sets of characters in four different timelines. Originally, we were only going to play this game during COVID, but it’s just so darned interesting we’ve been continuing to do mystery after mystery…probably until all the groups of characters die or go mad. …
Here are my reflections about Ten Candles insofar as I understand it. I don’t think it’s any good, and that to enjoy playing necessarily entails doing something other than what’s written there. Like it or not, here’s why.
The Game About 7 months ago, a group of us (4 players plus myself as GM) started playing a relatively new game called Fallen (Perplexing Ruins). The game is presented as a “baroque and grim” fantasy rpg which takes place in a time period analogous to the 17th century. My attraction to the game was…
Last week, I played my 28th session of a game in development called Crescendo with the game designer (Nathan Hicks). The title of the post is taken from a discussion the day after our session. I suggested writing a post about it called “reincorporation is a helluva drug” and Nathan responded by saying: “You just…
Here’s an interview with me and Thomas Munier, who has been developing materials and ideas in the Francophone-Anglophone overlap. The title term is his, and its meaning is quite broad. He prepared the ground as follows: I would say that there are three parts to deal with which show an approach to inclusive design which…