Adept Play
Table-top role-playing occurs in a distinctive state of listening among the participants. In terms of fictional construction, the effect is reincorporation, and within the fiction, the effect to produce uncertainty. These ideas are presented in the course People & Play, the foundation of all the other courses.
The Game About 7 months ago, a group of us (4 players plus myself as GM) started playing a relatively new game called Fallen (Perplexing Ruins). The game is presented as a “baroque and grim” fantasy rpg which takes place in a time period analogous to the 17th century. My attraction to the game was…
Last week, I played my 28th session of a game in development called Crescendo with the game designer (Nathan Hicks). The title of the post is taken from a discussion the day after our session. I suggested writing a post about it called “reincorporation is a helluva drug” and Nathan responded by saying: “You just…
Here’s an interview with me and Thomas Munier, who has been developing materials and ideas in the Francophone-Anglophone overlap. The title term is his, and its meaning is quite broad. He prepared the ground as follows: I would say that there are three parts to deal with which show an approach to inclusive design which…
I recently took Ron’s People & Play course and feel like, more than anything else, it gave me language and context to talk about things I have experienced but lacked proper terminology for. One of the interesting concepts was that of zilchplay, and the idea that, oftentimes, play doesn’t even happen, which is something that,…
About how we play (at all), about players and characters, about conceptual rules, about small-scale procedural rules … It’s a full-spectrum session this time. At one point I wonder which version of Ars Magica I’m talking about, which turns out to be the second edition (1989).
I’ve been playing “Root: a Game of Woodland Might and Right”, a delightfully brutal asymmetric game about cute woodland creatures at war with each other. No, not the PbtA published by Magpie Games. I’m referencing the one that is currently marketed as a boardgame, but that I have started thinking more and more as a…
I don’t think I’ve ever made a video better suited to the phrase, “It speaks for itself.” I originally posted it to the Patreon, receiving plenty of comments, so I’ve summarized them (with permission) as an attachment. All thoughts, please! (warning: unbridled replies may occur)
For various reasons I’ve been away from Adept Play and I’ve missed the juicy discussions on situations. I’ll have to try to read those at some point; they seem interesting! I’ve got the routine now to post my actual play posts of Hantverksklubben here, and since we had a session yesterday I’ll keep that tradition…
We started a Worlds Without Number (WWN) game, playing in-person. WWN is built on the chassis of various editions, rememberings, and reconfigurations of the pre-3rd edition non-Advanced Dungeons & Dragons. It turns the dial up on Vancianisms, mostly through spell names and spell powers (spells are more versatile and powerful than spells in, say, Moldvay…