Adept Play
This concerns lesbian, bisexual, gay, transgender, queer, and related content in the fiction of a roleplaying experience. As it is necessarily relevant and topical, please allow for varying perspectives.
Maybe I’m too much of a pattern-making story-making animal, but the questions this time really built a single coherent body of inquiry for me. I felt like I was addressing a single important topic from multiple angles of attack. I introduce the video with a warning, but I’ll say it briefly here as well: this…
I took the most recent iteration of the People and Play course, and as that came to an end, my partner and I decided that we’d about reached a natural endpoint for our game and for the characters’ stories. So this is a retrospective, especially in terms of- political content and where it comes from.…
Here’s an interview with me and Thomas Munier, who has been developing materials and ideas in the Francophone-Anglophone overlap. The title term is his, and its meaning is quite broad. He prepared the ground as follows: I would say that there are three parts to deal with which show an approach to inclusive design which…
There is a question that people tend to avoid asking in roleplaying game discussion, in my experience, even as they spend a fair amount of time articulating answers and implicitly presenting them. This question is along the lines of “How much am I allowed to deviate from my social positionality and my lived experiences in…
This is my first post at Adept Play, so a little bit of background context may be in order. I’ve been exposed to roleplaying games since elementary school, made several tentative attempts to play them, ended up developing my understanding of how to play them slowly, starting in university and continuing to this day. I…
Here’s our first gathering to prepare for Primetime Adventures, a game whose title will invoke more blithering, partisanship, and sprayed terminology than any other I can think of. Which is too bad because the actual game is quite wonderful. I ask pretty seriously that you examine the short presentation in Discuss: Primetime chat, and if…
I got to play Dialect at IndieCON, although only one of the three phases of play, so these thoughts are certainly tentative. I haven’t read the rules either. “It’s the game about the rise and fall of a language!” True as far as it goes, but that’s a stalking horse, good at drawing people in…
Stefano first talked with me about this game about a year and a half ago, at Modena Play. At the time, he was anxious about how it might be received, about whether or how one might be designated unsuited or ineligible for authoring such a thing, and about representation in general. Dozens of playtests later,…
My other Gauntlet game! Unlike the Cosmic Zap session, running Champions of any stripe in a convention setting is no picnic for prep. But the hardest part is not the character construction … it’s the fact that the players will not have the necessary buy-in and sense of “let’s do this” per interesting item or…