Adept Play
“IIEE” stands for Intent, Initiation, Execution, and Effect, as performed by some entity like a character.
Different systems organize the rules for them differently.
This has been a tough season for sustained play. For this EABA game, we have managed eight sessions in six months, and it kills me to see my claim in the prior post that we’d managed to recover regular play, which obviously we did not. (Previous posts: Apoc western, Radioactive grit) I categorized this post…
I have always found it fun and useful to have The Fantasy Trip: Melee open on the table with its sister game Wizard nearby. Lately, I’ve done so at several public events, including Spelens Hus, a mall games demonstration, and the city library, as well as a couple of fill-in play sessions when the whole…
As some people around here already know from conversations on the Adept Play Discord, I’ve hit a bit of a burnout phase regarding roleplaying, mostly self-inflicted. I’m sharing this bit as a warning to everyone to not forget to keep focus on your own enjoyment of play rather than helping other people with their enjoyment.…
I love spontaneous teamwork that builds off the choreography of the moment. One player is in motion, another participant builds off what has been established without ambiguity or abstraction. A recent game of Hero Wars had such a moment. We are playing with the old module “The Legendary Duck Tower” written by Jennell Jaquays and…
Even a couple of questions can go pretty deep. There’s a solid look at initiative and order during confrontations, and some development of the “reverse mullet” problem observed in many role-playing texts. Please check out the attached file to see our discussion at the Patreon. Sean identifies the Advanced Dungeons & Dragons 2nd edition /…
This is my first post at Adept Play, so a little bit of background context may be in order. I’ve been exposed to roleplaying games since elementary school, made several tentative attempts to play them, ended up developing my understanding of how to play them slowly, starting in university and continuing to this day. I…
So, while getting feedback for my “Poolpendium”, I have recently discovered that a specific way I play “The Pool” is not that common among other people as I had originally thought. When I’m GMing, I’ll sometimes give bad or undesirable outcomes to see if the player is willing to roll for it, sometimes reminding them…
I’ve been hit by a roleplaying memory from a few years ago while discussing Blades in the Dark with an acquaintance. I was playing Scum and Villainy, which is a space-opera/western themed game based on Blades in the Dark. The two games are, rule-by-rule, extremely similar, but that doesn’t make them the same game. Also, this…