Adept Play
A fantasy game by Steve Perrin and Ray Turney, first published by The Chaosium in 1978; includes the slightly edited version published in 1979.
My best friend died Saturday, September 28. She was halfway between her 59th and 60th birthdays. She discovered role-playing in 2019 and swiftly became the center of many people’s experiences, for play itself and for learning what it actually is. She was the finest practitioner of this art, as an art, that I have ever…
Sam, Avid and I embarked on a game of 2nd Edition Runequest. I volunteered to GM, and, inspired by Ron’s run on RQ2, jettisoned Glorantha and determined to use Runequest as a launching-pad for my own Bronze Age fantasy. Still exhausted by the endless course corrections Avid and I had to make during our Runequest:…
Even a couple of questions can go pretty deep. There’s a solid look at initiative and order during confrontations, and some development of the “reverse mullet” problem observed in many role-playing texts. Please check out the attached file to see our discussion at the Patreon. Sean identifies the Advanced Dungeons & Dragons 2nd edition /…
About how we play (at all), about players and characters, about conceptual rules, about small-scale procedural rules … It’s a full-spectrum session this time. At one point I wonder which version of Ars Magica I’m talking about, which turns out to be the second edition (1989).
This set of questions spans a wide range: some Forge and Story Games history, using traits or rules involving “Destiny” without railroading toward a specific thing, and plenty of resolution-type topics regarding how characters fight. Here’s the file summarizing our discussion at the Patreon. As always, I’m hoping for continuance and more development here.
Parallel to Noah’s presentation of his game in progress in Actual Play and also to his discussion with Tommi (see Characteristics vs. Skills), he and I talked about our experiences with the RuneQuest resolution methods, old and new. Briefly, and consistent with my comments at Fantasy adventure emerges, bright and harsh and The headwaters at…
I am pretty confident these days regarding the strength and utility of my/our ideas expressed at this site, so my Lab notions are shifting from organized curriculum and into “let’s see where we can gte.” In this case, we began with “tell me about your character” and moved on from there. For those who follow…
We’ve packed in three more sessions! So, 17 total. The linked video goes to #15 inside the playlist, and I’ll add the next as I finish editing them. What you’re seeing in these is the considerable expansion of the setting to include the northern subcontinent. We finally bring up ethnic visual topics in the 17th…
Here’s to participation, as this was the biggest attendance yet for a Monday Lab, and I really liked it. Everyone had a chance to chip in, and if we didn’t discover any One True Answer, well, some reasonable questions were unearthed. It’s tough to discuss long-term play without either idealizing it as role-playing’s most-sought goal…