A fantasy game by Steve Perrin and Ray Turney, first published by The Chaosium in 1978
About how we play (at all), about players and characters, about conceptual rules, about small-scale procedural rules … It’s a full-spectrum session this time. At one point I wonder which version of Ars Magica I’m talking about, which turns out to be the second edition (1989).
This set of questions spans a wide range: some Forge and Story Games history, using traits or rules involving “Destiny” without railroading toward a specific thing, and plenty of resolution-type topics regarding how characters fight. Here’s the file summarizing our discussion at the Patreon. As always, I’m hoping for continuance and more development here.
Parallel to Noah’s presentation of his game in progress in Actual Play and also to his discussion with Tommi (see Characteristics vs. Skills), he and I talked about our experiences with the RuneQuest resolution methods, old and new. Briefly, and consistent with my comments at Fantasy adventure emerges, bright and harsh and The headwaters at […]
I am pretty confident these days regarding the strength and utility of my/our ideas expressed at this site, so my Lab notions are shifting from organized curriculum and into “let’s see where we can gte.” In this case, we began with “tell me about your character” and moved on from there. For those who follow […]
We’ve packed in three more sessions! So, 17 total. The linked video goes to #15 inside the playlist, and I’ll add the next as I finish editing them. What you’re seeing in these is the considerable expansion of the setting to include the northern subcontinent. We finally bring up ethnic visual topics in the 17th […]
Here’s to participation, as this was the biggest attendance yet for a Monday Lab, and I really liked it. Everyone had a chance to chip in, and if we didn’t discover any One True Answer, well, some reasonable questions were unearthed. It’s tough to discuss long-term play without either idealizing it as role-playing’s most-sought goal […]
For anyone who’s wondered what happened to the Spelens Hus RuneQuest game, I’m here at last to tell you that we have played our fourteenth session, which means five more for you to see. We shifted to screen play for safety purposes, and the editing is pretty hard core, so I’ll be adding episodes to […]
We’ve proceeded into a new chapter, or perhaps novella, in our Spelens Hus RuneQuest game. You’ll see a couple of changes. First, that William isn’t with us, as he’s moved out of town, and in this case it jibes with in-play events that make most sense for Jovahn to vanish from the situation. Second, that […]
We’re two more sessions into the RuneQuest game since the last time, and as I’d feared, the material is demanding a further effort to live up to its tantalizing hints. I find myself creating things, especially cult writeups. One of them was completed for session 6, for the Cult of the Buried Dead, so it’s […]