Adept Play
A fantasy game by Joe Williams and Kathleen Williams, first published in 1990 by their company Marquee Press, Inc.
This is about a game we played last fall for six or seven sessions, maybe more, using my ongoing modification of Legendary Lives that I’m calling Whimsical Ways. Play concerned the misadventures of these characters: To repeat slightly from the video, I found myself doing way too much canoodling and placing things during play so…
For a while now, I’ve joined in a Tunnels and Trolls game run by Jon Hastings, mostly with members of his longstanding friend group. One of them, George, wanted to have a conversation with Jon about how to follow up on what interested him in his RPG experiences. I nosily asked if they would be…
I recently got involved in a campaign of Legendary Lives with Scott (GM) Helma, Arak and DragonSnacks. It’s such an inspiring game to create a character you’ll get very excited about with a lot of random tables. So we created our characters by ourselves and came up with pretty cools stories and when we weren’t…
Here’s a blessed event insofar as I can finally talk about role-playing content and procedures that are ordinarily kicked down the road. For me, Adept Play is a rousing success insofar as ideas can be introduced and resolved enough so that “next ideas” can actually be addressed, and I don’t have to spray down the…
Pretty much what the title says! General or specific, important or unimportant, obvious or not so much … doesn’t matter. The common items included what resolution mechanics are for, situation as a constraint which undergoes change, interactive but non-transitive forms of fun. I think most of the details tied back into these. However, one of…
Part of hobby mythology concerns role-playing’s origins as bringing tighter focus into table-top wargaming, such that within this or that battalion, or aboard this or that vehicle, the group can look closer and see Sergeant Bob or whoever running around, being a character, having opinions, and doing things. If that’s so, then one would think…
Our Legendary Lives game continues: we’re up to 12 sessions. Session 8 turned out to be the climax of the first arc of the story. To recap the events leading up to it: the Bowmen of Balgravia had managed to set fire to a number of buildings in the city, in an attempt to draw…
What does that phrase mean? I lifted it from the famous phrase about “stupid,” but movies and memes may have spoiled the original phrase’s meaning, so I’ll (probably) waste your time for a moment explaining myself. The point is that it’s not what people call you or judge you, or conversely, what you think or…
We just started a Legendary Lives game. I’m GMing for Nick and George (we all just finished a fairly long-running Sorcerer game), and we have also been joined by our friend Mark (who played Trollbabe and The Shadow of Yesterday with me and Nick many several years ago, but hasn’t played with us recently). We…