Adept Play
Regarding magical content of any definition or description in play: what, how, by whom, with what impact, of what relevance, and anything else.
I’d like to celebrate the virtues of my game Fantasy for Real, especially the phrase I hit upon at some point in its latter-day development, “irresponsible adventure,” and what that means. I’ve been playing the hell out of it during April through various events I’ve attended. The brief history is that I worked on two…
After my first “Sorcerer” campaign last year I fall in love with the game and run a short 3-session mini campaign between February and March. I must say I learned a lot during this second campaign but we had two sessions zero and only three sessions due to lack of enthusiasm to continue using the…
Drakar och Demoner (Dragons & Demons), originally published in 1982, serves as a cultural reference point for role-playing in Sweden, and many people encountered it in some form as their first-ever introduction to the activity. I’ve been looking into playing for a while but it’s been slow due to the plethora of versions and variety…
Wizard was the first scheduled game at the Happening, intended as a kind of flexer and also to establish direct contact for others with something that influenced me immensely and which I reference often. I brought several scans of the booklet, including several detached spell lists, and I confess I hoped to see many people…
At the Happening, I was determined to play a little bit of Harnmaster and Dangerous Journeys, both of which I’ve been poking at for many years. David brought Boot Hill too, and as it happened, the three make a nice set for discussion. Also, we were intrigued enough to play a second session of Harnmaster,…
This year I’m in “look, I have some things” mode, so I scheduled games of my own design and even brought printed copies for sale. Low-tech and totally pamphlet mode, but nicely printed for sure. I gave out a free copy of Cold Soldier with any purchase and handed out promo for The Happening all…
We have begun our third adventure for Advanced Dungeons & Dragons, including one half-orc cleric-assassin for the Church of the Eternal and Fundamental Ordination, one half-elf fighter-assassin for the Church of the Ineffable Disruption of All Being, one half-elf fighter-thief who moonlights for the Disruption, and two half-orc fighter-clerics for the, well, it doesn’t really…
I have always found it fun and useful to have The Fantasy Trip: Melee open on the table with its sister game Wizard nearby. Lately, I’ve done so at several public events, including Spelens Hus, a mall games demonstration, and the city library, as well as a couple of fill-in play sessions when the whole…
It begins at another post, Finding a game in there, which muses upon “fire-axing” Advanced Dungeons & Dragons, first version, published 1977-1979. Briefly: using the rules as best as possible or practical, but for a subset of the content, disallowing various classes or concepts from the start. I’ve already registered a session at Lincon, in…