Adept Play
A fantasy-horror game in development by Ron Edwards (Adept Play). It is a companion to the game Circle of Hands.
This year I’m in “look, I have some things” mode, so I scheduled games of my own design and even brought printed copies for sale. Low-tech and totally pamphlet mode, but nicely printed for sure. I gave out a free copy of Cold Soldier with any purchase and handed out promo for The Happening all…
[This post is adapted from a Patreon post a couple of months ago. It’s relevant to the March Q&A so I’ve made it public here.] I’ve been thinking about a practical aspect of preparation which feeds into qualities of play. It boils down to a simple question: does whoever’s making up important aspects of the…
Part of hobby mythology concerns role-playing’s origins as bringing tighter focus into table-top wargaming, such that within this or that battalion, or aboard this or that vehicle, the group can look closer and see Sergeant Bob or whoever running around, being a character, having opinions, and doing things. If that’s so, then one would think…
Recorded on Wednesday, September 23, 2020 This is an in-depth look at the Adept Play website and at Adept Press. This lengthy interview opens with an overview of the site and its features, then moves into specific examples of how those features are put to use: Welcome – Actual Play – Seminar – Consulting The interview…
I played a lot at IndieCON, in a relaxed way. This was a good example, a little bit of messing with my notes for Dreams of Fire. I didn’t film the session so the video is just me talking and thinking about it. I’m enjoying working on a game with no deadline, as the pressure…
This is posted as a PSA or didactic point that game design fumbles and bumps its way along, requiring “encounter with the enemy” in order to know what is and isn’t working. Nearly everything you see in the video underwent sandblasting after this discussion, so it’s an exercise in discovery. I hope that makes sense…