Adept Play
An Iron Age fantasy game by Ron Edwards, published by his company Adept Press in 2014.
I prepared two scheduled games this year, without workshops. I’ve learned that Närcon is the best venue for those, and I wanted more time to socialize, promote the Happening, and play more casually. Advanced D&D, first edtion This was a focused, content-stuffed romp using the half-elf/half-orc fighter/thief/cleric/assassin construction similar to the ongoing game at Spelens…
Sam and I sat down last week to record a conversation about a 7-issue run on Villains & Vigilantes we did along with our longtime creative collaborator Robin. Personally, I value how unprogrammed this particular dialog was. We excavated lessons from our play of Villains & Vigilantes that we’re excited to apply to our current…
I scheduled a Circle of Hands session last month at Gothcon, deliberately choosing a monster time-slot at five hours. Four people arrived to play, the maximum I’d permitted, many of whom I did not know. Special mention goes to the exception, Johan, who actually played in the first serious revision of Gray Magick back in…
[This post is adapted from a Patreon post a couple of months ago. It’s relevant to the March Q&A so I’ve made it public here.] I’ve been thinking about a practical aspect of preparation which feeds into qualities of play. It boils down to a simple question: does whoever’s making up important aspects of the…
Where I’ll be leading two workshops and two games, in addition to the pick-up play and discussion shenanigans that I always get into at these things. That’s why I’ve been shoddy about posting and commenting lately, to get ready for this. Also for my role-playing teaching trip to Rome the week afterwards, which is other…
Even a couple of questions can go pretty deep. There’s a solid look at initiative and order during confrontations, and some development of the “reverse mullet” problem observed in many role-playing texts. Please check out the attached file to see our discussion at the Patreon. Sean identifies the Advanced Dungeons & Dragons 2nd edition /…
These things can take a lot out of me sometimes. Christoffer and James earn respect and probably sympathy for triggering highly motivated position pieces, and with any luck their actual questions receive replies too. I realized during editing that I didn’t quite land the point regarding changing-up actions in Circle of Hands. The idea is…
All of the questions this time featured “wheels inside wheels” leading to some thoughtwork. I don’t know if I managed to convey every point successfully, but I’m sure you’ll let me know. So, more about fabulous people-beasts-entities in texts, then a lot about why and why not to rotate GMing, then much crazytalk about dice…
These are some very think-y questions! Including a lot about beasts and monsters. I want to clarify some things about my response to Sean. First, here are the three “roots” of critical hits in text. They’re not intended to be in order, as I think they were simultaneous at this scale of history: Here’s the…