A fantasy game by Coleman Charlton, John Curtis, Pete Fenlon, and Steve Marvin, published by ICE (Iron Crown Enterprises) in 1984; compiles previous publications Arms Law, Claw Law, Spell Law, Character Law, and Campaign Law.
This set of questions spans a wide range: some Forge and Story Games history, using traits or rules involving “Destiny” without railroading toward a specific thing, and plenty of resolution-type topics regarding how characters fight. Here’s the file summarizing our discussion at the Patreon. As always, I’m hoping for continuance and more development here.
These are some very think-y questions! Including a lot about beasts and monsters. I want to clarify some things about my response to Sean. First, here are the three “roots” of critical hits in text. They’re not intended to be in order, as I think they were simultaneous at this scale of history: List of […]
Here’s a blessed event insofar as I can finally talk about role-playing content and procedures that are ordinarily kicked down the road. For me, Adept Play is a rousing success insofar as ideas can be introduced and resolved enough so that “next ideas” can actually be addressed, and I don’t have to spray down the […]
The one thing I regret is not making up twenty characters across seven game titles and launching into fervent play right away. This was so much fun. There was a Renaissance, and no one noticed. Or only in scattered experience, in the insistence upon the recognition of this or that title (for me, The Fantasy […]