Adept Play
A fantasy game by Coleman Charlton, John Curtis, Pete Fenlon, and Steve Marvin, published by ICE (Iron Crown Enterprises) in 1984; compiles previous publications Arms Law, Claw Law, Spell Law, Character Law, and Campaign Law.
I enjoy a great deal of gaming culture from the late 1970s and early 80s. Two of those things are the card game Dragonmaster and Rolemaster. Both touch on nostalgia for me, but Rolemaster in particular is one of those games I enjoy going back to when I can. It has been a while. I…
This set of questions spans a wide range: some Forge and Story Games history, using traits or rules involving “Destiny” without railroading toward a specific thing, and plenty of resolution-type topics regarding how characters fight. Here’s the file summarizing our discussion at the Patreon. As always, I’m hoping for continuance and more development here.
These are some very think-y questions! Including a lot about beasts and monsters. I want to clarify some things about my response to Sean. First, here are the three “roots” of critical hits in text. They’re not intended to be in order, as I think they were simultaneous at this scale of history: List of…
Here’s a blessed event insofar as I can finally talk about role-playing content and procedures that are ordinarily kicked down the road. For me, Adept Play is a rousing success insofar as ideas can be introduced and resolved enough so that “next ideas” can actually be addressed, and I don’t have to spray down the…
The one thing I regret is not making up twenty characters across seven game titles and launching into fervent play right away. This was so much fun. There was a Renaissance, and no one noticed. Or only in scattered experience, in the insistence upon the recognition of this or that title (for me, The Fantasy…