A fantasy game by Jake Norwood and Rick McCann, published by Norwood’s company Driftwood Publishing in 2002.
[This post is adapted from activity at the Patreon.] It would be nice to consider rapier fighting. If by “nice” you mean skilled murder with horrible, terrible instruments uniquely designed for exactly that. I’m thinking mainly about civilian violence and including off-hand instruments including other weapons, bucklers, and improvised defenses. Seriously, these things are nightmarish. […]
This set of questions spans a wide range: some Forge and Story Games history, using traits or rules involving “Destiny” without railroading toward a specific thing, and plenty of resolution-type topics regarding how characters fight. Here’s the file summarizing our discussion at the Patreon. As always, I’m hoping for continuance and more development here.
It turned out to be a week for interviews. At long last, I may be conducting this “presence on social media” thing correctly, because people I don’t know, working from venues I haven’t encountered, have been getting in touch. The interviewer in this case is Nick Kozos, who is armed with a considerable list of […]
Zac has not retreated from his call that IIEE (intent, initiation, execution, effect) is the “beating heart of the activity,” and Manu – the very soul who prompted this discussion at the Forge fifteen years ago – is still on task. Armed with these stalwarts, we embark upon another Monday Lab to investigate best practices. […]