Adept Play
A hobby term beginning with “old school” and variable meanings for R. It has little or no useful definition, but the associated games and play provide many topics for discussion.
While visiting my home country of Chile I finally got to run a game after over a year of not doing so. The players involved were my friends P (our host), E and J. The decision to get together was relatively short notice (motivated in part by my need to return a pot to P’s […]
Today, at the discord, I express my curiosity about why Moldvay Basic D&D catalyzed so much the attention today, instead of Mentzer’s BECMI or Holmes’s D&D. Ron recommended checking this with Sean who has the experience of the presence of Moldvay’s version. Sean reacted and triggered a conversation with contributions from James Nostak, John Wilson […]
We have had a lot more serious hexcrawling and sandbox management in Coup than in my experience before. Some tools that are in use: Random encounters Not a surprise. The default seems to be a d6 table with five common encounters, and on a six, rarer encounters, with double six giving a special (previously met […]
I will describe two different dungeoneering doctrines and then have a few comments after them. Doctrine, here, means a set of tactics one has available as tools. (The maps are player maps by diog.) The slow crawl The campaign is Rajamaat 2 and the rules chassis is Old school essentials with advanced fantasy rules. The […]
We finished up the 5 session run with Blueholme and The Lost City (B4) last night. Here are the links to the three sessions (thanks Robbie): Session 3 Session 4 Session 5 This post has the links to sessions 1 & 2. To recap, the players were myself as the GM, Sam (Roland – Human […]
A little question by Sam about how to create an adventure (as an excuse for using the Random Esoteric Creature Generator) for LOTFP lead me to write this answer. Sam’s point was about “creating an adventure that is a garden for emergent story”. I was in this exact situation a few months before and this […]
We’ve been playing Old-School Essentials, a reorganized retro-clone of Basic/Expert Dungeons & Dragons. Specifically, we’re playing module B4: The Lost City, by Tom Moldvay. I’ve run one-shots of B/XÂ twice in the past and…as I think about it now, I believe it is my first time actually playing it. We’re playing online, and we’re a group […]
The link for session 2 is embedded below, and we played session 3 tonight. Originally we were going to play 4 sessions total but we may go to 5, depending on how things go with the next session. Here is the thread for session 1, which also has observations from a one-shot that was played […]
A group of folks decided to look at some OS/R games to see how they play and how the term OS/R may or may not affect the game design itself. There are a ton of games to choose from, but several of us mentioned Blueholme and I volunteered to run it. We have four players, […]