Adept Play
A horror drama game by Ron Edwards, first published by his company Adept Press in 1996 (PDF 1998, book 2001).
Just got home from a thrilling Sorcerer one-shot and I wanted to post something while it’s still fresh. The situation was, we’re together for the holidays and today was our only chance to play an in-person game. Four of us have played together before in multiple games and campaigns. One player was new to the…
So, with the 7th session of our Sorcerer campaign—we’ve been running short 2h sessions—finally we got out sorcerers to interact, and for me it was very intense. I’m playing as the GM in this one. We’re playing in current-day Silicon Valley, with the following backdrop. (there was, coincidentally, another Sorcerer series with the same theme,…
I have been experiencing something pretty great in play lately, across two games. I want to talk about it. The Play I’m playing in a one-on-one Burning Wheel game. I’m not GMing. The GM was inspired by the Morrowind video game (which I’m unfamiliar with), and we have a political-religious war going on where the…
I see much underlying unity across these questions, and I hope you can too. The central concept is situation in play, which certainly needs more practical clarity among us as it relates first to texts, and also to straightforward behavior. Oddly, too, it matches with the final question concerning explicit role-playing references in music, as…
[This post is adapted from a Patreon post a couple of months ago. It’s relevant to the March Q&A so I’ve made it public here.] I’ve been thinking about a practical aspect of preparation which feeds into qualities of play. It boils down to a simple question: does whoever’s making up important aspects of the…
I have been playing an in person game of Sorcerer with some of the players that I posted about in my most recent post talking about new players. One of them, Laura, only played a single session of a roleplaying game before–the session of The Pool I talked about in that post. We finally worked…
I worked my way through both the post by (on) Liber Ludorum and the original post by Linda Codega, both of which I have linked. Codega’s post is on Gizmodo and by definition is more focused / influenced / to be read in as commentary on more commercial ventures. Whereas LL’s post moves further afield…
Lucky 13th time – I hope you like it, because this was a beast of a question series, across a wide variety of topics. I even get to revisit the Finding D&D series regarding current IP/OGL shenanigans. I promised Alessio a couple of links so here they are: Presentation: Why Glorantha (and its games) and…