Adept Play
A horror drama game by Ron Edwards, first published by his company Adept Press in 1996 (PDF 1998, book 2001).
I worked my way through both the post by (on) Liber Ludorum and the original post by Linda Codega, both of which I have linked. Codega’s post is on Gizmodo and by definition is more focused / influenced / to be read in as commentary on more commercial ventures. Whereas LL’s post moves further afield…
Lucky 13th time – I hope you like it, because this was a beast of a question series, across a wide variety of topics. I even get to revisit the Finding D&D series regarding current IP/OGL shenanigans. I promised Alessio a couple of links so here they are: Presentation: Why Glorantha (and its games) and…
This is an actual play of a Sorcerer campaign called Devil Ex Machina. It is set in San Francisco in 2023 and I wanted the demons to have the vibes of malevolent, conscious artificial intelligence. Sorcery in our game is characterized by an obsession with programming, extensive use of IT, and getting lost in the…
These things can take a lot out of me sometimes. Christoffer and James earn respect and probably sympathy for triggering highly motivated position pieces, and with any luck their actual questions receive replies too. I realized during editing that I didn’t quite land the point regarding changing-up actions in Circle of Hands. The idea is…
I have played 15 sessions of Sorcerer since April, resolving one set of Kickers with my Runequest buddy David and his brother (another Noah), then a second set with the brothers plus Sam. Inspired by the form of Mansfeld’s posts, I’m going to describe the Sorcerers in our game, their Kickers (for PC Sorcerers) and…
So I got the chance to run a Lovecraftian-style scenario at this past weekend’s con, using the rules-light system Squamous. The scenario was inspired by some actual events around an oil company building a pipeline through indigenous land, but I changed the location, and changed the name of the tribe involved to something fictional, so…
Here’s a good chance to see some or a lot of what I don’t know. Topics include some Sorcerer mechanics, academia, early TSR games, a notable slightly-later TSR game, a whole branch of RPG publishing in a single company, and a real conceptual conundrum. The discussion from the Patreon is attached, so take a look…
A small group I’m a part of recently passed the GM buck to me, and I said I wanted to run Sorcerer, which I’ve been away from for a while but enjoyed immensely. The new setting is Victorian England, and I’m currently trying to guide the group through character creation, which I’ve had difficulties with before.…