Adept Play
A horror drama game by Ron Edwards, first published by his company Adept Press in 1996 (PDF 1998, book 2001).
This is an actual play of a Sorcerer campaign called Devil Ex Machina. It is set in San Francisco in 2023 and I wanted the demons to have the vibes of malevolent, conscious artificial intelligence. Sorcery in our game is characterized by an obsession with programming, extensive use of IT, and getting lost in the…
These things can take a lot out of me sometimes. Christoffer and James earn respect and probably sympathy for triggering highly motivated position pieces, and with any luck their actual questions receive replies too. I realized during editing that I didn’t quite land the point regarding changing-up actions in Circle of Hands. The idea is…
I have played 15 sessions of Sorcerer since April, resolving one set of Kickers with my Runequest buddy David and his brother (another Noah), then a second set with the brothers plus Sam. Inspired by the form of Mansfeld’s posts, I’m going to describe the Sorcerers in our game, their Kickers (for PC Sorcerers) and…
So I got the chance to run a Lovecraftian-style scenario at this past weekend’s con, using the rules-light system Squamous. The scenario was inspired by some actual events around an oil company building a pipeline through indigenous land, but I changed the location, and changed the name of the tribe involved to something fictional, so…
Here’s a good chance to see some or a lot of what I don’t know. Topics include some Sorcerer mechanics, academia, early TSR games, a notable slightly-later TSR game, a whole branch of RPG publishing in a single company, and a real conceptual conundrum. The discussion from the Patreon is attached, so take a look…
A small group I’m a part of recently passed the GM buck to me, and I said I wanted to run Sorcerer, which I’ve been away from for a while but enjoyed immensely. The new setting is Victorian England, and I’m currently trying to guide the group through character creation, which I’ve had difficulties with before.…
Ron’s Numeracy course puts an important focus on the fact that: RPG is about bounce, which means that the collective reincorporation of fictional elements provided by each person of the table creates fictional content that no single one of those people anticipated. Bounce starts with the intersection of the four authorities. Stochastic procedures only reinforce…
The last three and a half months have been full of funny, heartbreaking and just plain fun roleplaying (D&D 4e, Marvel Super Heroes, S/lay w/Me, and Sorcerer). I regret not having the bandwidth to post about these games in detail at present, because I owe so much of the quality of my recent roleplaying to…