Adept Play
A horror drama game by Ron Edwards, first published by his company Adept Press in 1996 (PDF 1998, book 2001).
Oh golly, let’s see a bunch of guys over-share about how much their characters have been having sex!! … for those few of you remaining in the room, you’ll see us talk well beyond the boilerplate. Sex has been freed-up in role-playing over the last decade and a half. This seems to have freed us…
Hi, I’m starting a Sorcerer game as a GM and a few questions comes and difficulties comes from the practice. As adviced by Ron, I’m posting my thoughts here. I was walking with my old best brief who just came back from a 10 month kind of personal initiatic travel in Canada then South America…
The Kickers are concluded, and the story is done. To my knowledge, this is the only game of Sorcerer that I’ve been in which is now visible start to finish on record (OK, granted, one session is a verbal account). I’d certainly love to learn what an observer thinks of it. One sorcerer ending with…
Kickers aren’t confined merely to their initiating events. They’re what those events become, measured in human costs. Alain found his bid for tenure challenged by his mentor’s bitterness. Maxine’s band landed a sweet record contract. Michael’s criminal enterprises brought danger to his family for the first time. Nothing anyone armed with demonic forces couldn’t handle…
This phase of our “Sorcerer Musik” game definitely needs its own body of comment. The first batch showed us finding our feet with the on-line venue; the second one showed our re-orientation toward that venue and a little reflection on play so far; and this one is … well, it’s when Sorcerer delivers. None of…
Here’s a techniques discussion of the Sorcerer character diagrams, which is a spiky topic in the case of this game. I didn’t realize the physical separation among us would be this significant, and I’m worried enough to reflect here. First, a detailed look at how the damn things work: Now let’s apply this to play,…
Just some Sorcerer actual play, right? But pay attention to how a story came to be without a story in place. I’d like you to identify any rules of the game that interest you, regarding how they did or didn’t play into what happened. If you don’t know Sorcerer enough to be specific, then ask…
This game is pure gut-punch Sorcerer, but there’s a little history underlying it.Almost three years ago, a determined person contacted me with a bevy of questions about whatever on earth I must be thinking about role-playing. That led to what ended up as 120 single-spaced pages of dialogue, and also to the presentation you can…
Judd Karlman & Rich Rogers play a session of the classic game Sorcerer by Ron Edwards.