This section concerns character creation as it relates to playing a game, not in isolation. General topics are welcome as well as specific instances.
After having played Primetime Adventures (the 2nd edition, the one with the blue cover) a while ago … looking up when that was … wait now, that’s two and a half years ago? Anyway, here is the link to the old stuff if you want it … okay, let’s restart this:Ever since I’ve been a […]
At the end of February, I ran a game for Games on Demand Online I call Mustering Out Blues. It’s a Traveller hack that came from a couple-three different places: (1) the classic Traveller campaign I started at the height of the pandemic that evolved into Galactic Adventures, the game I described in a previous […]
One trend in role-playing game publications, from the beginning, is to stuff too much into the pages: design discovered and utilized in play, speculated design, padding, features or content provided by other people, consolidated content for IP purposes, content perceived as “needed” or “people want it,” and more. I find many game texts to be […]
This is an actual play of a Sorcerer campaign called Devil Ex Machina. It is set in San Francisco in 2023 and I wanted the demons to have the vibes of malevolent, conscious artificial intelligence. Sorcery in our game is characterized by an obsession with programming, extensive use of IT, and getting lost in the […]
There is a question that people tend to avoid asking in roleplaying game discussion, in my experience, even as they spend a fair amount of time articulating answers and implicitly presenting them. This question is along the lines of “How much am I allowed to deviate from my social positionality and my lived experiences in […]
This set of questions spans a wide range: some Forge and Story Games history, using traits or rules involving “Destiny” without railroading toward a specific thing, and plenty of resolution-type topics regarding how characters fight. Here’s the file summarizing our discussion at the Patreon. As always, I’m hoping for continuance and more development here.
Character Creation is both creative, collaborative, tactical, and a signal for one’s expectations from play. Can a definite procedure help people to approach the game in the right way? Recently started a new campaign for Living Alchemy. Living Alchemy uses modules- characters are introduced into a setting with a few elements. You can read about […]
Peluutin Palavaa pyörää (Burning wheel) joskus kauan sitten. Minun piti kertoa pelaajille (taustaa perinteisissä roolipeleissä ja D&D:ssä ja ehkäpä Menneisyyden varjojen kanssa) hahmonluonnista. Palavassa pyörässä hahmon ikä ja elämänpolut määräävät ominaisuuksien käytettävien pisteiden määrän. Hahmo, jonka kaikki ominaisuudet ovat arvossa neljä, on varsin hyvä ja pelattava. Siitä voi halutessaan vähän poiketa, mutta tämä ei ole […]
Jon, Robbie, and I are three sessions into Forge out of Chaos. Jon is the game master; Robbie is playing a Merikkii (humanoid bird), and I chose to play a Jher-em, which are weasel humanoids. This situation Jon has come up with for us to engage with is some fantastic sword & sorcery fare. I […]