Lace & Steel is a game by Pauli Kidd, originally published by the Australian Games Group (TAGG) in1989. It combines swashbuckling and romantic literary influences with fantasy.
[This post is adapted from activity at the Patreon.] It would be nice to consider rapier fighting. If by “nice” you mean skilled murder with horrible, terrible instruments uniquely designed for exactly that. I’m thinking mainly about civilian violence and including off-hand instruments including other weapons, bucklers, and improvised defenses. Seriously, these things are nightmarish. […]
Justin gave me a list of questions or topics for this session, and I realized they made most sense in nested form. So I grouped IIEE and relationship mechanics into the larger category of Bounce and system diagrams (specifically their feedback or activity loops), then put the whole into the biggest category of design processes […]
I’ve been working up a Design curriculum for role-playing for a long while, so when Justin Nichols approached me for a game design discussion that leaned toward mentoring, I accepted without reservation. At the beginning of this episode, we considered our options for the initial approach, and Justin preferred the “lab” version in which we […]