A customizable game by Steffan O’Sullivan, published by Grey Ghost Games in 1992.
Justin gave me a list of questions or topics for this session, and I realized they made most sense in nested form. So I grouped IIEE and relationship mechanics into the larger category of Bounce and system diagrams (specifically their feedback or activity loops), then put the whole into the biggest category of design processes […]
What’s funny about “prep sunk cost anxiety” as a phrase is that I’m not sure it’s well constructed in English grammar, and I certainly wouldn’t be able to think it in Spanish. Go tell Sapir-Worf I have a clear concept on my mind that I’m not sure how to represent in words. I’ll quote myself […]