Here’s the Darkurthe Legends session from Lincon! Featuring several rather willing & able players, whom I hope to meet with again because they embraced many setting and characterization features, including asking questions, and they were genuinely interested in the formal but savage combat rules.
There is one tragedy, which is that the final events of play did not get recorded (the app shut itself off, mysteriously). I included a short spoken piece to summarize some important points. Specifically, If it had just been about some more combat, that would be no big deal, but in fact those final events were quite rich in character development and the birth of many possible new events.
Not only did the decisions arise directly from the events of the fight, but they were not negotiated or pre-scripted even through casual table-talk – it was all raw play, with more and more recognition of each character’s changing viewpoint across us as we went along. One could really see how “uh oh, this heir we’re seeking is a were-wolf” and “what do these snotty knights think they are, telling me I need to places with them and do what they want,” transformed into mutual respect and a desire to accept the unexpected on everyone’s part. Uzzak, too, gained far more presence among the characters with his own point of view, which I appreciate as Jörgen had conceivably received less play-action than he should have and he stuck it out to keep playing ably toward his vision of the character anyway.
I will also be the first to tell you that I did mess up several rules along the way, which I describe in the “afterward” section. The kobolds were even more dangerous than I played them, because I missed a couple of times when their combat ability could have increased, and because I didn’t remember the attacks-per-round restrictions on the big weapons, based on on Strength.
Here are the characters:
And here’s map I was using, by Dyson Logos.
The following file included some important charts I’ve made or copied from the game, and I should have used them more in play. I’m especially sad that I did not show them the planetary orbit and the distinctive, unearthly seasons.