A fantasy game by Joe Williams and Kathleen Williams, first published in 1990 by their company Marquee Press, Inc.
Justin gave me a list of questions or topics for this session, and I realized they made most sense in nested form. So I grouped IIEE and relationship mechanics into the larger category of Bounce and system diagrams (specifically their feedback or activity loops), then put the whole into the biggest category of design processes […]
At this point, we needed to do three things at once. First, to make sure we filled in any missing points or caught up with anything Justin wanted to revisit; second, to lay down some important points about design as a process, as I thought we’d maybe strayed into play-theory at the expense of the […]
Finding D&D, part 4! This one is scaring me. Remember how I warned that the one about fundamentalism and the OSR wouldn’t be insulting? I fear this one can’t say the same, and even if it doesn’t go too far, I know it’s going to gore a lot of oxen. One point I develop in […]