Adept Play
This is a technique to examine how variables interact, focusing on specific procedures. Roleplaying is not a widget, so whole-system diagrams are not possible, but isolated sections are greatly clarified with this method.
Here are my reflections about Ten Candles insofar as I understand it. I don’t think it’s any good, and that to enjoy playing necessarily entails doing something other than what’s written there. Like it or not, here’s why.
Where I played Darkurthe Legends and Spione (slated for upcoming Actual Play posts), and encountered lots of contact among people I knew and others that I didn’t. My schedule for the rest of the year is looking pretty full! I also presented a workshop, perhaps playfully titled “Our role-playing, ourselves.” Although it borrows from a…
If a city or state were a character how would you express it? What would the attributes be? Do they have character classes? Would it have Advantages and Disadvantages? How would you damage or kill it? How would it attack or influence city/states around it? How would it grow, and what would it get XPs…
I’m not making any claims about the logic or organization by this point in our talks, rather, I’m hoping Justin isn’t thinking that I’m totally making it up as I go. It’s certainly been helpful to me to recognize what pieces I need to pull into their own how we play discussion so they can…
This is an excerpt from my conversation with Ken Oswald, who contacted me regarding a bunch of role-playing topics. He was especially interested in the references he’d run across about Sean Demory’s 2002 game le mon mouri, so here is the bit where we went through its system diagram and talked about its content. This…
Here’s the follow-up to the earlier post in which Jason D’Angelo talked about my little diagramming habit. I’d planned to get this content into the comments there, but the games are so interesting and the diagrams are – I think – illuminating enough to merit their own presentation. I’ll also emphasize the point I make…
I’ve stitched together two consulting sessions with Petteri Hannila, the author of Tales of Entropy. The first part is audio only, but please view rather than listen, because I’ve filled it all with visual content. I’m beginning to make these sessions work both privately and publicly. This client is a little different because the game…