At this point, we needed to do three things at once. First, to make sure we filled in any missing points or caught up with anything Justin wanted to revisit; second, to lay down some important points about design as a process, as I thought we’d maybe strayed into play-theory at the expense of the real topic of “make a game;” and third, to take the time to address any topics as they occurred to either of us as we went along.
Therefore the following don’t build an upward-marching shift and they jump around a little. You’ll see a couple pieces which seem orphaned or out of place, but I am still a bit allergic to over-editing these conversations, which kept from rearranging our order to construct a conversation which didn’t happen.
Part 1 (embedded below): catching up with my recent posting about the Levels or layers of character identity, as I’d realized it was relevant to issues we’d discussed previously
Part 2: applying the point in Part 1 to one’s own standards and perceptions for “how play is done,” and how that relates to design
Part 3: following directly from Part 1 concerning the cognitive steps of creating a character
Part 4: reviewing my breakdown of setting into backdrop, situations, and scenes [includes a bit about resolution which, if I’d edited to change the order, would serve as the intro to Part 6]
Part 5: this is the part I really wanted to get into, no matter what: overriding principles of successful game design, not in content, but in process – if you’re going to watch just one of these, this is it
Part 6: Justin reflects on system diagrams, which have captured his attention, as they do
Part 7: Justin reflects on playing several solo games, which I’d recommended to him for purposes of comparing exactly how Bounce applies differently in different games
Part 8: discussing the underlying principles of my old Ronnies endeavors, aimed as they were toward design shake-up
Part 9: replying to Justin’s inquiry about the term positioning, how it originated and what has apparently become of it
Despite their apparent piecemeal appearance, though, I think this session matters a lot in that Justin has applied what we’ve talked about and we’ve filled in pretty much everything that’s been brought up so far. Plus, we’ve shifted fully into talking about the experience of designing. Application and experience is now the focus for the rest of the planned sessions.