So, while getting feedback for my “Poolpendium”, I have recently discovered that a specific way I play “The Pool” is not that common among other people as I had originally thought.
When I’m GMing, I’ll sometimes give bad or undesirable outcomes to see if the player is willing to roll for it, sometimes reminding them of the option. When I’m not GMing, I’ll call for rolls sometimes to (attempt to) modify resolving statements made by the GM.
—You get to the keep with the rest of the fleeing soldiers, however in the rush to escape, Lady Lafrenia’s wounds get the best of her and she is left behind. She’s probably dead. Unless you roll for it.”
—No she’s not, I wanna roll for that.
—General Meyer takes the idol and leaves with his soldiers.
—The hell he does! I’ll roll for it.
The statement is “unapplied” and turned into a statement of intent as soon as we decide to roll for it.
This is similar to how turning a statement into a conflict works in Polaris, or to my drifted application of the Resistance rules in Scum&Villainy/BitD.
In the end, this turns out to be incredibly functional and fun. In a “What do you think about that, huh? Wanna roll?” kind of way.
At least, I like it.