Adept Play
A superhero game, authors uncredited, published by Hero Games and R. Talsorian Games in 1997.
I’ve shifted our focus more fully into the concrete experience of designing a game. I’m also finding it useful to consider the practitioner’s general outlook of “this is how I did it,” vs. the observer’s or analyst’s outlook of “but how does a person do it,” without falling into the trap of tossing it back…