Adept Play
A superhero game by Malcolm Harris, published in 2001 by Harris’ and Margarett Kohr’s company Maximum CNG.
I’ve shifted our focus more fully into the concrete experience of designing a game. I’m also finding it useful to consider the practitioner’s general outlook of “this is how I did it,” vs. the observer’s or analyst’s outlook of “but how does a person do it,” without falling into the trap of tossing it back…