Adept Play
A horror game by Mike Nystul, published by Pariah Press in 1994.
The last three and a half months have been full of funny, heartbreaking and just plain fun roleplaying (D&D 4e, Marvel Super Heroes, S/lay w/Me, and Sorcerer). I regret not having the bandwidth to post about these games in detail at present, because I owe so much of the quality of my recent roleplaying to…
Adriano is remarkably good at locations and sensory impressions of play. If someone had said to me, “Sengoku Japan! Samurai and guns! With robots!” I would have groaned and likely found something else to do. But this is not that. The day our characters spent working as corpse-handlers, socializing and philosophizing, is high on my…
This post continues from Our first Hunt, which despite its name includes two Hunts, featuring my character Hazard, Noah’s Lilith o’Bedlam, and Alessio’s Grey Witch. We really wanted more Stalkers, that is, more players, so our latest session, and new Hunt, adds the Mask, played by Pedro. Unfortunately Alessio has to leave us in a…
Back to the Vault! In this case, as GM’d by Adriano, who is going all-out in terms of locations for our Stalkers’ hunting. I’m not sure what to tell you here except that our characters are also hitting hard right out of the gate – Lilith o’Bedlam (Noah), the Grey Witch (Alessio), and Hazard (me)…
Follow-up to this post, June 30, 2020 I am fully OK with politics as a topic and as a context for other topics, right out here, in front of everyone. Today it matters for this post. First, the details include that Edward James Bluddworth contacted me for an interview, as anyone can do, as invited…
The Whispering Vault is a special game for me, as, along with Over the Edge, it significantly influenced me to shift into role-playing design at all and, more so than OtE, provided crucial play-experience during the creation of Sorcerer. I like to describe it as the 1990s’ best unknown horror game, and better than most picks…
The mystic world heard my cry, evidently, and has delivered a glowy burst of conversations about what dice do, especially when rolled in profusion. This time I have the pleasure of talking with Ben Milton, in an almost completely unconstructed, non-interview-like chat just because we like these dice things. Part 1 examines what big dice…
Psychopomp is another of the many initial/proto game designs that Justin is musing over and playtesting, and he wanted to make sure it got into the scorching too. I had to think pretty hard about how to go into it, because it fits so strongly into a particular aesthetic and an existing set of variables,…