This post continues from Our first Hunt, which despite its name includes two Hunts, featuring my character Hazard, Noah’s Lilith o’Bedlam, and Alessio’s Grey Witch. We really wanted more Stalkers, that is, more players, so our latest session, and new Hunt, adds the Mask, played by Pedro. Unfortunately Alessio has to leave us in a rare case of actual scheduling conflict as opposed to social conflict, so we’re still just three in this Circle.
I messed up the picture of Mask in the video, too late to go back and repair, so this post leads with his real image.
Oh! Forgot to mention: the game we are playing is The Whispering Vault. This Hunt is set in 1986 in Washington DC, concerning crime, policy, and drugs. With just one session (and trying to view it via the lens of failing Hazard’s History check), I’m still curious about just what nuances or perspectives will arise. This group differs widely in age and nationality; I suspect we’ll see some discussion about the issues, post-Hunt.
Adriano’s GMing tasks include choosing the historical location for each Hunt, which is a curious mix of easy and difficult. On the one hand, you can choose whatever you want, so it’s not like assigned homework from nowhere. If you like Malaysia at the outset of colonial impact, or the French and Indian War, or the Inuit during their time of least contact with other cultures … whatever it is, you can do it. On the other hand, you’re under the gun to present this material as play-content, (i) to characters who may or may not be oriented toward depending on rolls in-play and (ii) in the context of disruption to this culture which you personally find resonant and unsettling.
Anyway, that’s a lot of introduction to the point that Adriano’s initiation for each Hunt is especially engaging for me and evokes many strong feelings and even physical sensations. It’s not theatricality, although his excellent verbal technique is certainly involved; it’s a matter of choosing what to say. I recommend viewing these to anyone who’s interested in opening situations and scenes in any game.