Adriano is remarkably good at locations and sensory impressions of play. If someone had said to me, “Sengoku Japan! Samurai and guns! With robots!” I would have groaned and likely found something else to do. But this is not that. The day our characters spent working as corpse-handlers, socializing and philosophizing, is high on my list of favorite moments of the game so far.
All right, so this is our fourth Hunt, which was begun at the end of our conversation about the third, putting us in the city of Nishinoomote on the island of Tanegashima. We’re in a complex place with a complex Enigma, so we took some time to fit in rather than merely strike at a target. Also, having grown into our characters by this point, it seems to me that we’re all finding opportunities to bring out this or that aspect (in this game, Keys of Humanity) based on what we find or whom we talk to. We’ve played two sessions into it so far, with some issues to discuss when we’re done.