So I tried Cold Soldier (literally ice cold) together with Kristoffer under the tutelage of Ron this weekend; only an introduction really as we didn’t play a full game.
Kristoffer chose a Vengeful god for the Dark Master. Neither of us had played the game before. I had read the rules as laid out by Ron and possibly some play report. I suggested setting the scene in the Arctic in the early 1800s having read The Terror, a fictionalised account of a doomed expedition to find the Northwestern Passage by Dan Simmons.
Ron encouraged Kristoffer to send my cold soldier on a mission he himself found repugnant so he ended up telling me (oh, is it he and me now, not the dark master and the cold soldier?) to destroy a nearby village and kill everybody there. I did my best but was rebuffed by soldiers with guns. Oh well, at least I remembered having a child sometime in the past.
Questions arise like my rotting inuit hunter from the ice (yeah, parts of him stuck to the ice, how cute):
Is it critical to follow the specific order in which we create the setting (situation?)? For instance, I would have liked suggesting The Arctic, early 1800s, before deciding upon the nature of the Weapon. Also Kristoffer changed his Agenda to reflect this particular setting.
Does the DM (oh. oh!) set up its Agenda literally or does he only send the CS on different errands, related or not? Perhaps different approaches might work?
What is the nature of the Weapon the CS wields? A feature or a means to better serve the Dark Master’s commands. Some examples please. I assume it’s not something lame as the Cleaver of Death (could definitely be the Cleaver of Death!)? In our short play the Weapon was a huge monstrous polar bear (I had been reading The Terror and watched the TV-series a while ago as mentioned) that the cold soldier rode upon.
I’m sure I’ll come up with more questions after I’ve posted and reread the booklet but those will have to go into the Comments.
Please be gentle with me or I will cry and run away. No, really.