A horror game by Graham Walmsley, first published onine in 2010; published by Pelgrane Press in 2018.
So I got the chance to run a Lovecraftian-style scenario at this past weekend’s con, using the rules-light system Squamous. The scenario was inspired by some actual events around an oil company building a pipeline through indigenous land, but I changed the location, and changed the name of the tribe involved to something fictional, so […]
Ok, so I wanted to report on a couple of gaming experiences, looking for any interesting analysis and observations from y’all, and particularly with an eye towards understanding the difference between intuitive continuity and bangs. The first game I want to describe is a session of Star Wars: Dark Times, which for rules uses my […]
It is crazy how common and how widely-developed craziness is, in role-playing. As much as world-building, as much as combat options, as much as magic systems, this is a definite feature of the hobby with its own schools and aims. It is clearly a primary path toward characterization, character development, player agency (through its managed […]