A modern fantasy game by Stewart Wieck, Christopher Earley, Stephan Wieck, Bill Bridges, Sam Chupp, and Andrew Greenberg, published by White Wolf Game Studio in 1993.
In the recent Globalism seminar comments, Alan Barclay talked about encountering ditto copies of Dungeons & Dragons probably bootlegged from the GenCon release in 1974. I do recall the game just transported me — I didn’t care much about mechanics, just the experience of ineracting with the imaginary world created lagely in my own head. […]
It is crazy how common and how widely-developed craziness is, in role-playing. As much as world-building, as much as combat options, as much as magic systems, this is a definite feature of the hobby with its own schools and aims. It is clearly a primary path toward characterization, character development, player agency (through its managed […]