A fantasy game by Rob Heinsoo, Andy Collins, and James Wyatt (lead design team), published by Wizards of the Coast (parent company is Hasbro) in 2008.
I’ve started a conversation with Ron in the comments of a Seminary post and he suggested to bring the subject to its own post. A small foreword: Ron suggested I use this chance to talk about a game I’m working on (and as, he correctly points out, I can’t seem to stop talking about it) but […]
One of my first major video play projects for this site was an extravagant foray into Dungeons & Dragons 4th edition, using a focused playset I’d built in face-to-face play a couple of years before that. I called it “Barbaric Psychedelic Cosmic Cataclysmic Fore Ee,” and you can see the sheet I made for it […]
I’m not making any claims about the logic or organization by this point in our talks, rather, I’m hoping Justin isn’t thinking that I’m totally making it up as I go. It’s certainly been helpful to me to recognize what pieces I need to pull into their own how we play discussion so they can […]
Dustin was intrigued by my statements in our first consulting session about character improvement, as well as being suspicious that I would start maundering about relationships as reward enough. I was able to surprise him a little, and the discussion was able to expand quite sensibly into his more general design regarding character death. A […]
Specialized viewing only: three D&D players working up the details for their 4E characters, because the DM wants to do a level jump, from 3rd to 7th. Even though each has looked through the books, this is a significant accounting/build task, so – only if you’re interested. It is, however, actually interesting. 4E – like […]
Oh golly, let’s see a bunch of guys over-share about how much their characters have been having sex!! … for those few of you remaining in the room, you’ll see us talk well beyond the boilerplate. Sex has been freed-up in role-playing over the last decade and a half. This seems to have freed us […]
I do not plan. But it doesn’t hurt to visualize the odd individual mechanical outcome. In this case, I thought, well, since they muffed the Skill Challenge and unleashed the crystal creche thingamabob, then Our Land is not just currently compromised by an invasive mystical-crystal birth event, it’s basically lost out to it. So if […]