Adept Play
A fantasy game by Rob Heinsoo, Andy Collins, and James Wyatt (lead design team), published by Wizards of the Coast (parent company is Hasbro) in 2008.
Prompted by our discussions in the comments across posts here, Lorenzo Colucci brought the relevant mechanics of his game in design, Crescent (working title), for some high-focus work with me. His concern is perfectly clear: if you are playing chess, then there’s a reason why dice aren’t involved, particularly dice rolls whereby a contestant can…
I’ve started a conversation with Ron in the comments of a Seminary post and he suggested to bring the subject to its own post. A small foreword: Ron suggested I use this chance to talk about a game I’m working on (and as, he correctly points out, I can’t seem to stop talking about it) but…
One of my first major video play projects for this site was an extravagant foray into Dungeons & Dragons 4th edition, using a focused playset I’d built in face-to-face play a couple of years before that. I called it “Barbaric Psychedelic Cosmic Cataclysmic Fore Ee,” and you can see the sheet I made for it…
I’m not making any claims about the logic or organization by this point in our talks, rather, I’m hoping Justin isn’t thinking that I’m totally making it up as I go. It’s certainly been helpful to me to recognize what pieces I need to pull into their own how we play discussion so they can…
Dustin was intrigued by my statements in our first consulting session about character improvement, as well as being suspicious that I would start maundering about relationships as reward enough. I was able to surprise him a little, and the discussion was able to expand quite sensibly into his more general design regarding character death. A…
Specialized viewing only: three D&D players working up the details for their 4E characters, because the DM wants to do a level jump, from 3rd to 7th. Even though each has looked through the books, this is a significant accounting/build task, so – only if you’re interested. It is, however, actually interesting. 4E – like…
Oh golly, let’s see a bunch of guys over-share about how much their characters have been having sex!! … for those few of you remaining in the room, you’ll see us talk well beyond the boilerplate. Sex has been freed-up in role-playing over the last decade and a half. This seems to have freed us…