Adept Play
A superhero game by George Macdonald and Steve Peterson, published by their company Hero Games in 1985.
I think we have created a solid mini-curriculum about some critical features of play. The first part is Movement and maps, the second is Horses on squares, and here’s my next part. I definitely include the comments to the prior posts as part of it. If you find any other posts or sets of comments…
Prompted by our discussions in the comments across posts here, Lorenzo Colucci brought the relevant mechanics of his game in design, Crescent (working title), for some high-focus work with me. His concern is perfectly clear: if you are playing chess, then there’s a reason why dice aren’t involved, particularly dice rolls whereby a contestant can…
(First time posting here, at Ron's suggestion.) Back in the late 90s, when the only game I had time for was Champions, I was part of the Haymaker!, an APA focused on HERO System stuff. While going through some of my old Champions stuff (I have many, many file folders of hard copy and hand-filled…
This session of our Champions 3rd edition game concerns our two heroes, ARC and Agent One, in their roles as soldiers from a future war. The former is a deserter who’s decided he likes modern (our) life, and the latter is on a mission but with malfunctioning “chip” and whatnot so he doesn’t really know…
Up against the Good Guys! Weak Force, Ankylo, the Anomalator, and Scratch, as I named them from Zircher’s illustration. The game continues to be cursed by the interface. Please watch rather than listen, if you can, because I put in tons of visual material to help the understanding and the discussion. We lost the last…
Mark and Jahmal and me are doin’ it! Followers of Comics Madness know that I’m trying out my hard-won thoughts on best practices for “first-generation Champions,” prior to what I think of as the Big Wrong Move it underwent for its 4th edition in 1989. I spilled my every last thought on role-playing concepts and…